DarkflameServer/dScripts/ai/NS/NsQbImaginationStatue.cpp
Aaron Kimbrell 15954413ae
chore: rename rebuild to quickbuild (#1364)
* rename rebuild to quickbuild

* fix includes
2023-12-28 22:24:30 -06:00

41 lines
1007 B
C++

#include "NsQbImaginationStatue.h"
#include "EntityManager.h"
#include "GameMessages.h"
void NsQbImaginationStatue::OnStartup(Entity* self) {
}
void NsQbImaginationStatue::OnQuickBuildComplete(Entity* self, Entity* target) {
if (target == nullptr) return;
self->SetVar(u"Player", target->GetObjectID());
SpawnLoot(self);
self->AddTimer("SpawnDelay", 1.5f);
self->AddTimer("StopSpawner", 10.0f);
}
void NsQbImaginationStatue::OnTimerDone(Entity* self, std::string timerName) {
if (timerName == "SpawnDelay") {
SpawnLoot(self);
self->AddTimer("SpawnDelay", 1.5f);
} else if (timerName == "StopSpawner") {
self->CancelAllTimers();
}
}
void NsQbImaginationStatue::SpawnLoot(Entity* self) {
const auto playerId = self->GetVar<LWOOBJID>(u"Player");
auto* player = Game::entityManager->GetEntity(playerId);
if (player == nullptr) return;
GameMessages::SendDropClientLoot(player, self->GetObjectID(), 935, 0);
GameMessages::SendDropClientLoot(player, self->GetObjectID(), 935, 0);
}