DarkflameServer/dScripts/ai/FV/ActNinjaTurret.cpp
Aaron Kimbrell 15954413ae
chore: rename rebuild to quickbuild (#1364)
* rename rebuild to quickbuild

* fix includes
2023-12-28 22:24:30 -06:00

19 lines
543 B
C++

#include "ActNinjaTurret.h"
#include "eQuickBuildState.h"
void ActNinjaTurret::OnQuickBuildNotifyState(Entity* self, eQuickBuildState state) {
if (state == eQuickBuildState::COMPLETED) {
self->SetVar(u"AmBuilt", true);
} else if (state == eQuickBuildState::RESETTING) {
self->SetVar(u"AmBuilt", false);
}
}
void
ActNinjaTurret::OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1, int32_t param2,
int32_t param3) {
if (args == "ISpawned" && self->GetVar<bool>(u"AmBuilt")) {
sender->Smash();
}
}