DarkflameServer/dGame/dGameMessages
David Markowitz ec9278286b Use better naming
- Remove use of Base.  It is implied if you inherit that the class inherited from is a Base.
- Fix compilation errors from said change.
2023-06-25 22:00:01 -07:00
..
CMakeLists.txt Update CMake configuration for easier maintenance (#642) 2022-07-17 00:24:16 +01:00
DoClientProjectileImpact.h Breakout message identifiers (#1065) 2023-05-03 16:38:32 -05:00
EchoStartSkill.h Breakout message identifiers (#1065) 2023-05-03 16:38:32 -05:00
EchoSyncSkill.h Breakout message identifiers (#1065) 2023-05-03 16:38:32 -05:00
GameMessageHandler.cpp Use better naming 2023-06-25 22:00:01 -07:00
GameMessageHandler.h Breakout message identifiers (#1065) 2023-05-03 16:38:32 -05:00
GameMessages.cpp Use better naming 2023-06-25 22:00:01 -07:00
GameMessages.h Merge branch 'main' into components-wheeeee 2023-06-23 10:36:21 -05:00
PropertyDataMessage.cpp CDClient cleanup and optimization (#1023) 2023-03-17 07:36:21 -07:00
PropertyDataMessage.h convert to unix line endings 2022-08-05 22:01:59 -05:00
PropertySelectQueryProperty.cpp convert to unix line endings 2022-08-05 22:01:59 -05:00
PropertySelectQueryProperty.h convert to unix line endings 2022-08-05 22:01:59 -05:00
RequestServerProjectileImpact.h Breakout message identifiers (#1065) 2023-05-03 16:38:32 -05:00
StartSkill.h Breakout message identifiers (#1065) 2023-05-03 16:38:32 -05:00
SyncSkill.h Breakout message identifiers (#1065) 2023-05-03 16:38:32 -05:00