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ec501831e6
* remove complex queries and move logic to dDatabase remove unused code Use correct id fix arrows use correct parameter fix queries Update Property.cpp remove unused header remove extra include * fix tests * Update dGame/dComponents/PropertyEntranceComponent.h Co-authored-by: jadebenn <jadebenn@users.noreply.github.com> * Update dGame/User.h Co-authored-by: jadebenn <jadebenn@users.noreply.github.com> --------- Co-authored-by: jadebenn <jadebenn@users.noreply.github.com>
30 lines
1.4 KiB
C++
30 lines
1.4 KiB
C++
#pragma once
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#ifndef PROPERTYSELECTQUERY_H
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#define PROPERTYSELECTQUERY_H
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#include "Entity.h"
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class PropertySelectQueryProperty final {
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public:
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void Serialize(RakNet::BitStream& stream) const;
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void Deserialize(RakNet::BitStream& stream) const;
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LWOCLONEID CloneId = LWOCLONEID_INVALID; // The cloneID of the property
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std::string OwnerName = ""; // The property owners name
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std::string Name = ""; // The property name
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std::string Description = ""; // The property description
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float Reputation = 0; // The reputation of the property
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bool IsBestFriend = false; // Whether or not the property belongs to a best friend
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bool IsFriend = false; // Whether or not the property belongs to a friend
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bool IsModeratorApproved = false; // Whether or not a moderator has approved this property
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bool IsAlt = false; // Whether or not the property is owned by an alt of the account owner
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bool IsOwned = false; // Whether or not the property is owned
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uint32_t AccessType = 0; // The privacy option of the property
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uint64_t DateLastPublished = 0; // The last day the property was published
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float PerformanceCost = 0; // The performance cost of the property
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};
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#endif
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