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Physics/, Activity/ (activity, scripted activity, shooting gallery, quickbuild, minigame control, racing control base, racing control, gate rush), Vendor/, Character/ (what the client makes with a character, plus ghost, minifig and mission), Sound/ and Property/; the rest stays where it was. File moves only; DLU_COMPONENT_INCLUDE_DIRS gives every target the folders. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
19 lines
649 B
C++
19 lines
649 B
C++
#ifndef __MINIGAMECONTROLCOMPONENT__H__
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#define __MINIGAMECONTROLCOMPONENT__H__
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#include "ActivityComponent.h"
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#include "eReplicaComponentType.h"
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/**
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* Minigame control (50), the zone control object's: an activity component as in the client (LWOMinigameComponent),
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* which also sends what an activity sends.
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*/
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class MiniGameControlComponent final : public ActivityComponent {
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public:
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static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::MINI_GAME_CONTROL;
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MiniGameControlComponent(Entity* parent, const int32_t componentID) : ActivityComponent(parent, componentID) {}
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};
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#endif //!__MINIGAMECONTROLCOMPONENT__H__
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