mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2026-11-14 07:47:13 +00:00
A client that loads the zone again while its player is in the world (the Happy Flower editor reloads the zone in place) sent LEVEL_LOAD_COMPLETE a second time; LoadPlayer returned at once because the player existed, so the client waited forever. Now the server resends the character (CreateCharacter, ServerStates), forgets what it had sent that client, constructs every object again and sends the done-loading sequence at the player's current place. A first load is unchanged. The Happy Flower editor messages (GetEditorLevel, the HF_* messages) are logged when they arrive, until the server handles them. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
282 lines
16 KiB
C++
282 lines
16 KiB
C++
/*
|
|
* Darkflame Universe
|
|
* Copyright 2018
|
|
*/
|
|
|
|
#include "GameMessageHandler.h"
|
|
#include "WorldMigration.h"
|
|
#include "MissionComponent.h"
|
|
#include "BitStreamUtils.h"
|
|
#include "dServer.h"
|
|
#include "RakNetworkFactory.h"
|
|
#include <future>
|
|
#include "User.h"
|
|
#include "UserManager.h"
|
|
#include "BitStream.h"
|
|
#include "RakPeer.h"
|
|
#include "DestroyableComponent.h"
|
|
#include "InventoryComponent.h"
|
|
#include "Character.h"
|
|
#include "ControllablePhysicsComponent.h"
|
|
#include "dZoneManager.h"
|
|
#include "CppScripts.h"
|
|
|
|
#include "CDClientDatabase.h"
|
|
#include "CDClientManager.h"
|
|
#include "CDSkillBehaviorTable.h"
|
|
#include "SkillComponent.h"
|
|
#include "RacingControlComponent.h"
|
|
#include "ActivityMessages.h"
|
|
#include "BuildingMessages.h"
|
|
#include "RacingMessages.h"
|
|
#include "MissionMessages.h"
|
|
#include "CombatMessages.h"
|
|
#include "SkillMessages.h"
|
|
#include "TradeMessages.h"
|
|
#include "VendorMessages.h"
|
|
#include "EffectsMessages.h"
|
|
#include "InventoryMessages.h"
|
|
#include "PetMessages.h"
|
|
#include "PropertyMessages.h"
|
|
#include "MovementMessages.h"
|
|
#include "ObjectMessages.h"
|
|
#include "PlayerMessages.h"
|
|
#include "QuickBuildMessages.h"
|
|
#include "ZoneMessages.h"
|
|
#include "eMissionTaskType.h"
|
|
#include "eReplicaComponentType.h"
|
|
#include "ServiceType.h"
|
|
#include "MessageType/Game.h"
|
|
#include "ePlayerFlag.h"
|
|
#include "dConfig.h"
|
|
#include "GhostComponent.h"
|
|
#include "eGameMasterLevel.h"
|
|
#include "StringifiedEnum.h"
|
|
#include "MessageInspector.h"
|
|
|
|
namespace {
|
|
using enum MessageType::Game;
|
|
using namespace GameMessages;
|
|
using MessageCreator = std::function<std::unique_ptr<GameMessages::NetGameMsg>()>;
|
|
std::map<MessageType::Game, MessageCreator> g_MessageHandlers = {
|
|
{ REQUEST_USE, []() { return std::make_unique<RequestUse>(); }},
|
|
{ REQUEST_SERVER_OBJECT_INFO, []() { return std::make_unique<RequestServerObjectInfo>(); } },
|
|
{ SHOOTING_GALLERY_FIRE, []() { return std::make_unique<ShootingGalleryFire>(); } },
|
|
{ PICKUP_ITEM, []() { return std::make_unique<PickupItem>(); } },
|
|
{ REQUEST_ACTIVITY_EXIT, []() { return std::make_unique<RequestActivityExit>(); } },
|
|
|
|
// Racing
|
|
{ MODULE_ASSEMBLY_QUERY_DATA, []() { return std::make_unique<ModuleAssemblyQueryData>(); } },
|
|
{ VEHICLE_SET_WHEEL_LOCK_STATE, []() { return std::make_unique<VehicleSetWheelLockState>(); } },
|
|
{ MODULAR_ASSEMBLY_NIF_COMPLETED, []() { return std::make_unique<ModularAssemblyNIFCompleted>(); } },
|
|
{ RACING_CLIENT_READY, []() { return std::make_unique<RacingClientReady>(); } },
|
|
{ NOTIFY_SERVER_VEHICLE_ADD_PASSIVE_BOOST_ACTION, []() { return std::make_unique<VehicleNotifyServerAddPassiveBoostAction>(); } },
|
|
{ NOTIFY_SERVER_VEHICLE_REMOVE_PASSIVE_BOOST_ACTION, []() { return std::make_unique<VehicleNotifyServerRemovePassiveBoostAction>(); } },
|
|
{ RACING_PLAYER_INFO_RESET_FINISHED, []() { return std::make_unique<RacingPlayerInfoResetFinished>(); } },
|
|
{ VEHICLE_NOTIFY_HIT_IMAGINATION_SERVER, []() { return std::make_unique<VehicleNotifyHitImaginationServer>(); } },
|
|
|
|
// Missions, flags, collectibles
|
|
{ RESPOND_TO_MISSION, []() { return std::make_unique<RespondToMission>(); } },
|
|
{ MISSION_DIALOGUE_OK, []() { return std::make_unique<MissionDialogueOK>(); } },
|
|
{ REQUEST_LINKED_MISSION, []() { return std::make_unique<RequestLinkedMission>(); } },
|
|
{ SET_FLAG, []() { return std::make_unique<SetFlag>(); } },
|
|
{ HAS_BEEN_COLLECTED, []() { return std::make_unique<HasBeenCollected>(); } },
|
|
{ SET_MISSION_TYPE_STATE, []() { return std::make_unique<SetMissionTypeState>(); } },
|
|
{ SET_MISSION_VIEWED, []() { return std::make_unique<SetMissionViewed>(); } },
|
|
|
|
// Effects, emotes, cinematics, UI
|
|
{ PLAY_EMOTE, []() { return std::make_unique<PlayEmote>(); } },
|
|
{ MESSAGE_BOX_RESPOND, []() { return std::make_unique<MessageBoxRespond>(); } },
|
|
{ CHOICE_BOX_RESPOND, []() { return std::make_unique<ChoiceBoxRespond>(); } },
|
|
{ CINEMATIC_UPDATE, []() { return std::make_unique<CinematicUpdate>(); } },
|
|
|
|
// Inventory and items
|
|
{ EQUIP_INVENTORY, []() { return std::make_unique<EquipInventory>(); } },
|
|
{ UN_EQUIP_INVENTORY, []() { return std::make_unique<UnEquipInventory>(); } },
|
|
{ REMOVE_ITEM_FROM_INVENTORY, []() { return std::make_unique<RemoveItemFromInventory>(); } },
|
|
{ MOVE_ITEM_IN_INVENTORY, []() { return std::make_unique<MoveItemInInventory>(); } },
|
|
{ MOVE_ITEM_BETWEEN_INVENTORY_TYPES, []() { return std::make_unique<MoveItemBetweenInventoryTypes>(); } },
|
|
{ REQUEST_MOVE_ITEM_BETWEEN_INVENTORY_TYPES, []() { return std::make_unique<RequestMoveItemBetweenInventoryTypes>(); } },
|
|
{ PUSH_EQUIPPED_ITEMS_STATE, []() { return std::make_unique<PushEquippedItemsState>(); } },
|
|
{ POP_EQUIPPED_ITEMS_STATE, []() { return std::make_unique<PopEquippedItemsState>(); } },
|
|
{ RESYNC_EQUIPMENT, []() { return std::make_unique<ResyncEquipment>(); } },
|
|
{ CLIENT_ITEM_CONSUMED, []() { return std::make_unique<ClientItemConsumed>(); } },
|
|
{ USE_NON_EQUIPMENT_ITEM, []() { return std::make_unique<UseNonEquipmentItem>(); } },
|
|
{ SET_CONSUMABLE_ITEM, []() { return std::make_unique<SetConsumableItem>(); } },
|
|
{ UPDATE_INVENTORY_GROUP, []() { return std::make_unique<UpdateInventoryGroup>(); } },
|
|
{ UPDATE_INVENTORY_GROUP_CONTENTS, []() { return std::make_unique<UpdateInventoryGroupContents>(); } },
|
|
|
|
// Pets
|
|
{ PET_TAMING_TRY_BUILD, []() { return std::make_unique<PetTamingTryBuild>(); } },
|
|
{ NOTIFY_TAMING_BUILD_SUCCESS, []() { return std::make_unique<NotifyTamingBuildSuccess>(); } },
|
|
{ REQUEST_SET_PET_NAME, []() { return std::make_unique<RequestSetPetName>(); } },
|
|
{ START_SERVER_PET_MINIGAME_TIMER, []() { return std::make_unique<StartServerPetMinigameTimer>(); } },
|
|
{ CLIENT_EXIT_TAMING_MINIGAME, []() { return std::make_unique<ClientExitTamingMinigame>(); } },
|
|
{ COMMAND_PET, []() { return std::make_unique<CommandPet>(); } },
|
|
{ DESPAWN_PET, []() { return std::make_unique<DespawnPet>(); } },
|
|
|
|
// Property
|
|
{ SET_PROPERTY_ACCESS, []() { return std::make_unique<SetPropertyAccess>(); } },
|
|
{ UPDATE_PROPERTY_OR_MODEL_FOR_FILTER_CHECK, []() { return std::make_unique<UpdatePropertyOrModelForFilterCheck>(); } },
|
|
{ QUERY_PROPERTY_DATA, []() { return std::make_unique<QueryPropertyData>(); } },
|
|
{ PROPERTY_EDITOR_BEGIN, []() { return std::make_unique<PropertyEditorBegin>(); } },
|
|
{ PROPERTY_EDITOR_END, []() { return std::make_unique<PropertyEditorEnd>(); } },
|
|
{ PROPERTY_CONTENTS_FROM_CLIENT, []() { return std::make_unique<PropertyContentsFromClient>(); } },
|
|
{ ZONE_PROPERTY_MODEL_EQUIPPED, []() { return std::make_unique<ZonePropertyModelEquipped>(); } },
|
|
{ ZONE_PROPERTY_MODEL_ROTATED, []() { return std::make_unique<ZonePropertyModelRotated>(); } },
|
|
{ PLACE_PROPERTY_MODEL, []() { return std::make_unique<PlacePropertyModel>(); } },
|
|
{ CREATE_MODEL_FROM_CLIENT, []() { return std::make_unique<UpdateModelFromClient>(); } },
|
|
{ DELETE_MODEL_FROM_CLIENT, []() { return std::make_unique<DeleteModelFromClient>(); } },
|
|
{ CONTROL_BEHAVIORS, []() { return std::make_unique<GameMessages::ControlBehaviors>(); } },
|
|
{ PROPERTY_ENTRANCE_SYNC, []() { return std::make_unique<PropertyEntranceSync>(); } },
|
|
{ ENTER_PROPERTY1, []() { return std::make_unique<EnterProperty1>(); } },
|
|
{ UPDATE_PROPERTY_PERFORMANCE_COST, []() { return std::make_unique<UpdatePropertyPerformanceCost>(); } },
|
|
{ REPORT_OFFENSIVE_MODEL, []() { return std::make_unique<ReportOffensiveModel>(); } },
|
|
{ REPORT_OFFENSIVE_PROPERTY, []() { return std::make_unique<ReportOffensiveProperty>(); } },
|
|
{ GET_HOT_PROPERTY_DATA, []() { return std::make_unique<GetHotPropertyData>(); } },
|
|
|
|
// Building
|
|
{ START_BUILDING_WITH_ITEM, []() { return std::make_unique<StartBuildingWithItem>(); } },
|
|
{ DONE_ARRANGING_WITH_ITEM, []() { return std::make_unique<DoneArrangingWithItem>(); } },
|
|
{ MODULAR_BUILD_FINISH, []() { return std::make_unique<ModularBuildFinish>(); } },
|
|
{ MODULAR_BUILD_MOVE_AND_EQUIP, []() { return std::make_unique<ModularBuildMoveAndEquip>(); } },
|
|
{ MODULAR_BUILD_CONVERT_MODEL, []() { return std::make_unique<ModularBuildConvertModel>(); } },
|
|
{ SET_BUILD_MODE, []() { return std::make_unique<SetBuildMode>(); } },
|
|
{ BUILD_MODE_SET, []() { return std::make_unique<BuildModeSet>(); } },
|
|
{ UN_USE_BBB_MODEL, []() { return std::make_unique<UnUseBBBModel>(); } },
|
|
{ FETCH_MODEL_METADATA_REQUEST, []() { return std::make_unique<FetchModelMetadataRequest>(); } },
|
|
{ BBB_LOAD_ITEM_REQUEST, []() { return std::make_unique<BBBLoadItemRequest>(); } },
|
|
{ BBB_SAVE_REQUEST, []() { return std::make_unique<BBBSaveRequest>(); } },
|
|
{ SET_BBB_AUTOSAVE, []() { return std::make_unique<SetBBBAutosave>(); } },
|
|
{ ACTIVATE_BRICK_MODE, []() { return std::make_unique<ActivateBrickMode>(); } },
|
|
{ MOVE_INVENTORY_BATCH, []() { return std::make_unique<MoveInventoryBatch>(); } },
|
|
|
|
// Vendors and donation vendors
|
|
{ REQUEST_VENDOR_STATUS_UPDATE, []() { return std::make_unique<RequestVendorStatusUpdate>(); } },
|
|
{ BUY_FROM_VENDOR, []() { return std::make_unique<BuyFromVendor>(); } },
|
|
{ SELL_TO_VENDOR, []() { return std::make_unique<SellToVendor>(); } },
|
|
{ BUYBACK_FROM_VENDOR, []() { return std::make_unique<BuybackFromVendor>(); } },
|
|
{ ADD_DONATION_ITEM, []() { return std::make_unique<AddDonationItem>(); } },
|
|
{ REMOVE_DONATION_ITEM, []() { return std::make_unique<RemoveDonationItem>(); } },
|
|
{ CONFIRM_DONATION_ON_PLAYER, []() { return std::make_unique<ConfirmDonationOnPlayer>(); } },
|
|
{ CANCEL_DONATION_ON_PLAYER, []() { return std::make_unique<CancelDonationOnPlayer>(); } },
|
|
|
|
// Trading
|
|
{ CLIENT_TRADE_REQUEST, []() { return std::make_unique<ClientTradeRequest>(); } },
|
|
{ CLIENT_TRADE_CANCEL, []() { return std::make_unique<ClientTradeCancel>(); } },
|
|
{ CLIENT_TRADE_ACCEPT, []() { return std::make_unique<ClientTradeAccept>(); } },
|
|
{ CLIENT_TRADE_UPDATE, []() { return std::make_unique<ClientTradeUpdate>(); } },
|
|
|
|
// Skills
|
|
{ SELECT_SKILL, []() { return std::make_unique<SelectSkill>(); } },
|
|
{ START_SKILL, []() { return std::make_unique<StartSkill>(); } },
|
|
{ SYNC_SKILL, []() { return std::make_unique<SyncSkill>(); } },
|
|
{ CASTER_DEAD, []() { return std::make_unique<CasterDead>(); } },
|
|
{ REQUEST_SERVER_PROJECTILE_IMPACT, []() { return std::make_unique<RequestServerProjectileImpact>(); } },
|
|
|
|
// Combat
|
|
{ REQUEST_DIE, []() { return std::make_unique<RequestDie>(); } },
|
|
{ REQUEST_SMASH_PLAYER, []() { return std::make_unique<RequestSmashPlayer>(); } },
|
|
{ REQUEST_RESURRECT, []() { return std::make_unique<RequestResurrect>(); } },
|
|
{ RESURRECT, []() { return std::make_unique<Resurrect>(); } },
|
|
{ ACTIVATE_BUBBLE_BUFF, []() { return std::make_unique<ActivateBubbleBuff>(); } },
|
|
{ DECTIVATE_BUBBLE_BUFF, []() { return std::make_unique<DeactivateBubbleBuff>(); } },
|
|
// Zone lifecycle
|
|
{ PLAYER_LOADED, []() { return std::make_unique<PlayerLoaded>(); } },
|
|
{ READY_FOR_UPDATES, []() { return std::make_unique<ReadyForUpdates>(); } },
|
|
{ NOTIFY_SERVER_LEVEL_PROCESSING_COMPLETE, []() { return std::make_unique<NotifyServerLevelProcessingComplete>(); } },
|
|
{ ZONE_SUMMARY_DISMISSED, []() { return std::make_unique<ZoneSummaryDismissed>(); } },
|
|
{ MISSION_DIALOGUE_CANCELLED, []() { return std::make_unique<MissionDialogueCancelled>(); } },
|
|
|
|
// Objects and scripts
|
|
{ FIRE_EVENT_SERVER_SIDE, []() { return std::make_unique<FireEventServerSide>(); } },
|
|
|
|
// Player state, chat commands, reports
|
|
{ PARSE_CHAT_MESSAGE, []() { return std::make_unique<ParseChatMessage>(); } },
|
|
{ PICKUP_CURRENCY, []() { return std::make_unique<PickupCurrency>(); } },
|
|
{ MODIFY_PLAYER_ZONE_STATISTIC, []() { return std::make_unique<ModifyPlayerZoneStatistic>(); } },
|
|
{ UPDATE_PLAYER_STATISTIC, []() { return std::make_unique<UpdatePlayerStatistic>(); } },
|
|
{ SET_TOOLTIP_FLAG, []() { return std::make_unique<SetTooltipFlag>(); } },
|
|
{ SET_LAST_CUSTOM_BUILD, []() { return std::make_unique<SetLastCustomBuild>(); } },
|
|
{ REPORT_BUG, []() { return std::make_unique<ReportBug>(); } },
|
|
{ VERIFY_ACK, []() { return std::make_unique<VerifyAck>(); } },
|
|
|
|
// Quickbuilds
|
|
{ REBUILD_CANCEL, []() { return std::make_unique<RebuildCancel>(); } },
|
|
|
|
// Activities, matches, leaderboards, shooting galleries
|
|
{ MATCH_REQUEST, []() { return std::make_unique<MatchRequest>(); } },
|
|
{ REQUEST_ACTIVITY_SUMMARY_LEADERBOARD_DATA, []() { return std::make_unique<RequestActivitySummaryLeaderboardData>(); } },
|
|
{ SEND_ACTIVITY_SUMMARY_LEADERBOARD_DATA, []() { return std::make_unique<SendActivitySummaryLeaderboardData>(); } },
|
|
{ ACTIVITY_STATE_CHANGE_REQUEST, []() { return std::make_unique<ActivityStateChangeRequest>(); } },
|
|
{ UPDATE_SHOOTING_GALLERY_ROTATION, []() { return std::make_unique<UpdateShootingGalleryRotation>(); } },
|
|
|
|
// Movement: platforms, rails, mounts, ghosting
|
|
{ REQUEST_PLATFORM_RESYNC, []() { return std::make_unique<RequestPlatformResync>(); } },
|
|
{ CLIENT_RAIL_MOVEMENT_READY, []() { return std::make_unique<ClientRailMovementReady>(); } },
|
|
{ CANCEL_RAIL_MOVEMENT, []() { return std::make_unique<CancelRailMovement>(); } },
|
|
{ PLAYER_RAIL_ARRIVED_NOTIFICATION, []() { return std::make_unique<PlayerRailArrivedNotification>(); } },
|
|
{ REQUEST_RAIL_ACTIVATOR_STATE, []() { return std::make_unique<RequestRailActivatorState>(); } },
|
|
{ DISMOUNT_COMPLETE, []() { return std::make_unique<DismountComplete>(); } },
|
|
{ ACKNOWLEDGE_POSSESSION, []() { return std::make_unique<AcknowledgePossession>(); } },
|
|
{ TOGGLE_GHOST_REFERENCE_OVERRIDE, []() { return std::make_unique<ToggleGhostReferenceOverride>(); } },
|
|
{ SET_GHOST_REFERENCE_POSITION, []() { return std::make_unique<SetGhostReferencePosition>(); } },
|
|
{ MODIFY_GHOSTING_DISTANCE, []() { return std::make_unique<ModifyGhostingDistance>(); } },
|
|
};
|
|
};
|
|
|
|
void GameMessageHandler::HandleMessage(RakNet::BitStream& inStream, const SystemAddress& sysAddr, LWOOBJID objectID, MessageType::Game messageID) {
|
|
// The dashboard's message inspector (sees every message a client sends; nothing to do unless a capture runs)
|
|
if (MessageInspector::IsCapturing()) MessageInspector::RecordReceived(sysAddr, objectID, messageID, inStream);
|
|
|
|
// Get the entity
|
|
Entity* entity = Game::entityManager->GetEntity(objectID);
|
|
|
|
User* usr = UserManager::Instance()->GetUser(sysAddr);
|
|
|
|
if (!usr) {
|
|
LOG("Failed to find a logged in user for (%llu), aborting GM: %4i, %s!", objectID, messageID, StringifiedEnum::ToString(messageID).data());
|
|
return;
|
|
}
|
|
|
|
if (!entity) {
|
|
LOG("Failed to find associated entity (%llu), aborting GM: %4i, %s!", objectID, messageID, StringifiedEnum::ToString(messageID).data());
|
|
return;
|
|
}
|
|
|
|
if (messageID != MessageType::Game::READY_FOR_UPDATES) LOG_DEBUG("Received GM with ID and name: %4i, %s", messageID, StringifiedEnum::ToString(messageID).data());
|
|
|
|
auto handler = g_MessageHandlers.find(messageID);
|
|
if (handler != g_MessageHandlers.end()) {
|
|
auto msg = handler->second();
|
|
|
|
// Verify that the system address user is able to use this message.
|
|
if (msg->requiredGmLevel > eGameMasterLevel::CIVILIAN) {
|
|
auto* usingEntity = Game::entityManager->GetEntity(usr->GetLoggedInChar());
|
|
if (!usingEntity || usingEntity->GetGMLevel() < msg->requiredGmLevel) {
|
|
if (usingEntity) LOG("User %s (%llu) does not have the required GM level to execute this command.", usingEntity->GetCharacter()->GetName().c_str(), usingEntity->GetObjectID());
|
|
else LOG("ObjectID %llu tried to use a gm required message.", usr->GetLoggedInChar());
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (!msg->Deserialize(inStream)) {
|
|
LOG("Dropping malformed GM %4i, %s from (%llu) targeting (%llu)", messageID, StringifiedEnum::ToString(messageID).data(), usr->GetLoggedInChar(), objectID);
|
|
return;
|
|
}
|
|
msg->Handle(*entity, sysAddr);
|
|
return;
|
|
}
|
|
|
|
// The Happy Flower editor's messages, logged always until the server handles them (what a client sends while editing)
|
|
const bool isHappyFlower = messageID == MessageType::Game::GET_EDITOR_LEVEL
|
|
|| (messageID >= MessageType::Game::HF_ATTRIBUTES_PUSH && messageID <= MessageType::Game::HF_GETS_WANT_PATH);
|
|
if (isHappyFlower) LOG("Received unhandled Happy Flower GM: %4i, %s", messageID, StringifiedEnum::ToString(messageID).data());
|
|
else LOG_DEBUG("Received Unknown GM with ID: %4i, %s", messageID, StringifiedEnum::ToString(messageID).data());
|
|
}
|
|
|
|
std::unique_ptr<GameMessages::NetGameMsg> GameMessageHandler::CreateReceived(MessageType::Game messageID) {
|
|
const auto handler = g_MessageHandlers.find(messageID);
|
|
return handler == g_MessageHandlers.end() ? nullptr : handler->second();
|
|
}
|