Files
DarkflameServer/dCommon/LevelFile.cpp
Aaron Kimbrell 695bcf2352 fix(level): change scene object config as the client does while loading it
ReadLvlObjectData (1.10.64, 0x0103ba20) changes an object's config as it
loads it:
- before version 47 a respawn time is in milliseconds: a float over 100
  or any u32 becomes that many seconds, as a float;
- a model spawner (LOT 176 with spawntemplate 14) gets its subkey as its
  blueprintid unless it has one, DisableModelBehaviors true unless set,
  and preventRenderWrapping true;
- before version 44 an object with sceneIDOverrideEnabled gets
  sceneLayerIDOverride 0.

LevelFile now makes the same changes. On live worlds 1906 spawners in
114 scene files of versions 45-46 have a u32 respawn time; the world
already divided those by 1000 but as an integer, so they now keep their
fraction (a 2500 ms respawn is 2.5 s, not 2 s). No live scene has a
model spawner; 62 objects of version 43 scenes get sceneLayerIDOverride.

Check in game: enemies and smashables respawn after the same time as
before on Forbidden Valley, Avant Gardens and Gnarled Forest.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 08:39:37 -05:00

209 lines
7.5 KiB
C++

#include "LevelFile.h"
#include <istream>
#include <stdexcept>
#include "BinaryIO.h"
#include "GeneralUtils.h"
void LevelFile::Read(std::istream& file) {
const uint32_t CHNK_HEADER = ('C' + ('H' << 8) + ('N' << 16) + ('K' << 24));
uint32_t magic = 0;
BinaryIO::BinaryRead(file, magic);
if (magic == CHNK_HEADER) {
// SceneLoader::ReadLvlFile / DoLvlChunk: the file info chunk starts the file and gives where the environment,
// object and particle chunks start (0 for none); only the objects are read here
ChunkHeader fileInfo = ReadChunkHeader(file, 0);
file.seekg(fileInfo.startPosition);
ReadFileInfoChunk(file, fileInfo);
chunkHeaders.insert({ fileInfo.id, fileInfo });
for (const auto start : { fileInfo.fileInfo.enviromentChunkStart, fileInfo.fileInfo.objectChunkStart, fileInfo.fileInfo.particleChunkStart }) {
if (start == 0) continue;
const auto header = ReadChunkHeader(file, start);
chunkHeaders.insert({ header.id, header });
if (start != fileInfo.fileInfo.objectChunkStart) continue;
// The objects are laid out by the file's version, from its file info chunk
file.seekg(header.startPosition);
ReadSceneObjectDataChunk(file, fileInfo.fileInfo.version);
}
return;
}
// Scenes from before chunks (SceneLoader::ReadLvlSections): a header, then lighting, skydome and editor settings
// the world skips, then the objects
file.seekg(0);
ChunkHeader header;
header.id = ChunkTypeID::FileInfo;
BinaryIO::BinaryRead(file, header.chunkVersion);
BinaryIO::BinaryRead(file, header.chunkType);
// Only from version 32 (SceneLoader::ReadLvlHeader)
uint8_t important = 0;
if (header.chunkVersion >= 32) BinaryIO::BinaryRead(file, important);
if (header.chunkVersion > 36) {
BinaryIO::BinaryRead(file, header.fileInfo.revision);
}
// Lighting (SceneLoader::ReadLightingInfo)
if (header.chunkVersion >= 45) file.ignore(4);
file.ignore(4 * (4 * 3));
if (header.chunkVersion >= 31) {
if (header.chunkVersion >= 39) {
file.ignore(12 * 4);
if (header.chunkVersion >= 40) {
uint32_t s = 0;
BinaryIO::BinaryRead(file, s);
for (uint32_t i = 0; i < s; ++i) {
file.ignore(4 * 3); //a uint and two floats
}
}
} else {
file.ignore(8);
}
file.ignore(3 * 4);
}
if (header.chunkVersion >= 36) {
file.ignore(3 * 4);
}
if (header.chunkVersion < 42) {
file.ignore(3 * 4);
if (header.chunkVersion >= 33) {
file.ignore(4 * 4);
}
}
// skydome info; five more strings from version 34 (SceneLoader::ReadSkydomeInfo)
uint32_t count = 0;
BinaryIO::BinaryRead(file, count);
file.ignore(count);
if (header.chunkVersion >= 34) {
for (uint32_t i = 0; i < 5; ++i) {
uint32_t count = 0;
BinaryIO::BinaryRead(file, count);
file.ignore(count);
}
}
// editor settings: their size and then that many bytes (SceneLoader::ReadEditorSettings)
if (!important && header.chunkVersion >= 37) {
uint32_t size = 0;
BinaryIO::BinaryRead(file, size);
file.ignore(size);
}
// The client has no objects for a file older than version 3 ("Level file is unsupported")
header.fileInfo.version = header.chunkVersion;
if (header.chunkVersion >= 3) {
header.id = ChunkTypeID::SceneObjectData;
ReadSceneObjectDataChunk(file, header.fileInfo.version);
}
chunkHeaders.insert(std::make_pair(header.id, header));
}
LevelFile::ChunkHeader LevelFile::ReadChunkHeader(std::istream& file, uint32_t start) {
// No check of the magic, as in the client (0x01063a00)
file.seekg(start);
uint32_t magic = 0;
ChunkHeader header;
BinaryIO::BinaryRead(file, magic);
BinaryIO::BinaryRead(file, header.id);
BinaryIO::BinaryRead(file, header.chunkVersion);
BinaryIO::BinaryRead(file, header.chunkType);
BinaryIO::BinaryRead(file, header.size);
BinaryIO::BinaryRead(file, header.startPosition);
return header;
}
void LevelFile::ReadFileInfoChunk(std::istream& file, ChunkHeader& header) {
BinaryIO::BinaryRead(file, header.fileInfo.version);
BinaryIO::BinaryRead(file, header.fileInfo.revision);
BinaryIO::BinaryRead(file, header.fileInfo.enviromentChunkStart);
BinaryIO::BinaryRead(file, header.fileInfo.objectChunkStart);
BinaryIO::BinaryRead(file, header.fileInfo.particleChunkStart);
}
void LevelFile::ApplyClientConfigFixups(SceneObject& obj, uint32_t version) {
// What ReadLvlObjectData (1.10.64, 0x0103ba20) changes in an object's config as it loads it
auto& settings = obj.settings;
const auto typeOf = [&settings](const std::u16string& key) {
const auto it = settings.find(key);
return it == settings.end() || !it->second ? LDF_TYPE_UNKNOWN : it->second->GetValueType();
};
const auto valueOf = [&settings]<typename T>(const std::u16string& key) {
return static_cast<const LDFData<T>*>(settings.find(key)->second.get())->GetValue();
};
// Before version 47 a respawn time was in milliseconds: a float over 100, or any u32, becomes seconds (a float)
if (version < 47) {
if (typeOf(u"respawn") == LDF_TYPE_FLOAT) {
const auto respawn = valueOf.operator()<float>(u"respawn");
if (respawn > 100.0f) settings.Insert<float>(u"respawn", respawn * 0.001f);
} else if (typeOf(u"respawn") == LDF_TYPE_U32) {
settings.Insert<float>(u"respawn", static_cast<float>(valueOf.operator()<uint32_t>(u"respawn") * 0.001));
}
}
// A model spawner (LOT 176 spawning template 14): its blueprint is its subkey unless it has one, its behaviors are
// off unless it says otherwise, and it never wraps its render
if (obj.lot == 176 && typeOf(u"spawntemplate") == LDF_TYPE_S32 && valueOf.operator()<int32_t>(u"spawntemplate") == 14) {
if (typeOf(u"blueprintid") == LDF_TYPE_UNKNOWN) {
const LWOOBJID subkey = typeOf(u"subkey") == LDF_TYPE_OBJID ? valueOf.operator()<LWOOBJID>(u"subkey") : LWOOBJID_EMPTY;
settings.Insert<LWOOBJID>(u"blueprintid", subkey);
}
if (typeOf(u"DisableModelBehaviors") == LDF_TYPE_UNKNOWN) settings.Insert<bool>(u"DisableModelBehaviors", true);
settings.Insert<bool>(u"preventRenderWrapping", true);
}
// Before version 44 an object that overrides its scene goes to layer 0 of the scene it names
if (version < 44 && typeOf(u"sceneIDOverrideEnabled") != LDF_TYPE_UNKNOWN) settings.Insert<uint32_t>(u"sceneLayerIDOverride", 0);
}
void LevelFile::ReadSceneObjectDataChunk(std::istream& file, uint32_t version) {
uint32_t objectsCount = 0;
BinaryIO::BinaryRead(file, objectsCount);
for (uint32_t i = 0; i < objectsCount; ++i) {
std::u16string ldfString;
SceneObject obj;
BinaryIO::BinaryRead(file, obj.id);
BinaryIO::BinaryRead(file, obj.lot);
if (version >= 38) {
int32_t tmp = 1;
BinaryIO::BinaryRead(file, tmp);
if (tmp > -1 && tmp < 11) obj.nodeType = tmp;
}
if (version >= 32) {
BinaryIO::BinaryRead(file, obj.glomId);
}
BinaryIO::BinaryRead(file, obj.position);
BinaryIO::BinaryRead(file, obj.rotation);
BinaryIO::BinaryRead(file, obj.scale);
BinaryIO::ReadString<uint32_t>(file, ldfString);
// From version 7 the object's render techniques: a count, and when there are any a 64 byte header and 133 bytes
// each (64 byte name, u32, u8, 16 floats) (ReadLvlObjectData)
if (version > 6) {
BinaryIO::BinaryRead(file, obj.renderTechniqueCount);
if (obj.renderTechniqueCount != 0) {
std::string techniques(64 + static_cast<size_t>(obj.renderTechniqueCount) * (64 + 4 + 1 + 64), '\0');
file.read(techniques.data(), static_cast<std::streamsize>(techniques.size()));
}
}
if (file.fail()) throw std::runtime_error("Failed to read from istream.");
for (const auto& token : GeneralUtils::SplitString(GeneralUtils::UTF16ToWTF8(ldfString), '\n')) {
obj.settings.ParseInsert(token);
}
ApplyClientConfigFixups(obj, version);
objects.push_back(std::move(obj));
}
}