The chat server passes the master server's answer for a match on to
the world servers as it is, and a world server tells each player of
the match that the map change failed. A player moved from the
dashboard and the players of a property that loads again are told the
same, and their characters stay in the zone they are in.
Co-Authored-By: Claude Fable 5.2 <noreply@anthropic.com>