Files
DarkflameServer/dScripts/02_server/Map
Aaron Kimbrell e9dd2c9473 fix: exploding assets only explode once
The live script (L_EXPLODING_ASSET.lua) does everything inside
"if not bIsHit": smash the attacker if they stand within 10 units, cast
the explosion skill, smash itself and progress missions. The server only
guarded the attacker smash, so another hit before the asset despawned
cast the skill and progressed missions again.

The TODO asking to kill everything in a radius is obsolete: live smashes
only the attacker directly, and everyone else in range takes the
explosion skill's damage, which the server already casts. Removed it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 22:30:46 -05:00
..
2025-09-01 13:17:44 -07:00
2025-09-01 13:17:44 -07:00
2026-06-07 20:59:11 -07:00