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This LUA scripting implementation uses the sol header only C++ wrapper for the native LUA libraries. The API does not follow the original LU scripting. Each instance of a script is in its own LUA-State, and has 'self' as a global. There are hooks to all the implemented CppScript methods, as well as a subset of the entity functionallity. Has to be expanded upon. This is local work which has been sitting for awhile; thought someone might like to take a look at it. |
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.. | ||
BrickDatabase.cpp | ||
BrickDatabase.h | ||
dLocale.cpp | ||
dLocale.h | ||
GameConfig.cpp | ||
GameConfig.h | ||
GUID.cpp | ||
GUID.h | ||
Loot.cpp | ||
Loot.h | ||
Mail.cpp | ||
Mail.h | ||
Preconditions.cpp | ||
Preconditions.h | ||
SlashCommandHandler.cpp | ||
SlashCommandHandler.h | ||
VanityUtilities.cpp | ||
VanityUtilities.h |