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https://github.com/DarkflameUniverse/DarkflameServer.git
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1464762bcd
Implement GTest as a testing infrastructure. Make windows output binaries to the build folder instead of the release type folder (potentially issue further down the line) Add a simple unit test for DestroyableComponent
12 lines
374 B
CMake
12 lines
374 B
CMake
set(DWORLDSERVER_SOURCES
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"ObjectIDManager.cpp"
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"PerformanceManager.cpp"
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)
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add_library(dWorldServer ${DWORLDSERVER_SOURCES})
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add_executable(WorldServer "WorldServer.cpp")
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target_link_libraries(dWorldServer ${COMMON_LIBRARIES})
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target_link_libraries(WorldServer ${COMMON_LIBRARIES} dChatFilter dGame dZoneManager dPhysics Detour Recast tinyxml2 dWorldServer dNavigation)
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