DarkflameServer/dGame/dGameMessages
Aaron Kimbrell 4976701f37
breakout object bits into scoped enum (#997)
* breakout object bits into enum class
tested that things still work as expected
use the inplace set bits where appropiate

* add inline
2023-04-25 13:17:40 -05:00
..
CMakeLists.txt Update CMake configuration for easier maintenance (#642) 2022-07-17 00:24:16 +01:00
DoClientProjectileImpact.h dGame Precompiled header improvements (#876) 2023-01-06 23:17:05 -06:00
EchoStartSkill.h dGame Precompiled header improvements (#876) 2023-01-06 23:17:05 -06:00
EchoSyncSkill.h dGame Precompiled header improvements (#876) 2023-01-06 23:17:05 -06:00
GameMessageHandler.cpp Implement some more trigger event calls and command handlers (#989) 2023-03-25 05:26:39 -05:00
GameMessageHandler.h format codebase 2022-07-28 08:39:57 -05:00
GameMessages.cpp breakout object bits into scoped enum (#997) 2023-04-25 13:17:40 -05:00
GameMessages.h Implement some more trigger event calls and command handlers (#989) 2023-03-25 05:26:39 -05:00
PropertyDataMessage.cpp CDClient cleanup and optimization (#1023) 2023-03-17 07:36:21 -07:00
PropertyDataMessage.h convert to unix line endings 2022-08-05 22:01:59 -05:00
PropertySelectQueryProperty.cpp convert to unix line endings 2022-08-05 22:01:59 -05:00
PropertySelectQueryProperty.h convert to unix line endings 2022-08-05 22:01:59 -05:00
RequestServerProjectileImpact.h dGame Precompiled header improvements (#876) 2023-01-06 23:17:05 -06:00
StartSkill.h dGame Precompiled header improvements (#876) 2023-01-06 23:17:05 -06:00
SyncSkill.h dGame Precompiled header improvements (#876) 2023-01-06 23:17:05 -06:00