mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-10 10:18:21 +00:00
91c0c1fcfb
* Split out LUTriggers into it's own component * some cleanup * fix debug log * use emplace and tryParse * slight refactor to make the work on startup rather than at runtime Also TODO's for getting targets via all the possible methods * address feedback
44 lines
1.2 KiB
CMake
44 lines
1.2 KiB
CMake
set(DGAME_DCOMPONENTS_SOURCES "BaseCombatAIComponent.cpp"
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"BouncerComponent.cpp"
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"BuffComponent.cpp"
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"BuildBorderComponent.cpp"
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"CharacterComponent.cpp"
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"Component.cpp"
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"ControllablePhysicsComponent.cpp"
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"DestroyableComponent.cpp"
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"InventoryComponent.cpp"
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"LevelProgressionComponent.cpp"
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"LUPExhibitComponent.cpp"
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"MissionComponent.cpp"
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"MissionOfferComponent.cpp"
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"ModelComponent.cpp"
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"ModuleAssemblyComponent.cpp"
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"MovementAIComponent.cpp"
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"MovingPlatformComponent.cpp"
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"PetComponent.cpp"
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"PhantomPhysicsComponent.cpp"
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"PlayerForcedMovementComponent.cpp"
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"PossessableComponent.cpp"
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"PossessorComponent.cpp"
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"PropertyComponent.cpp"
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"PropertyEntranceComponent.cpp"
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"PropertyManagementComponent.cpp"
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"PropertyVendorComponent.cpp"
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"ProximityMonitorComponent.cpp"
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"RacingControlComponent.cpp"
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"RailActivatorComponent.cpp"
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"RebuildComponent.cpp"
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"RenderComponent.cpp"
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"RigidbodyPhantomPhysicsComponent.cpp"
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"RocketLaunchLupComponent.cpp"
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"RocketLaunchpadControlComponent.cpp"
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"ScriptedActivityComponent.cpp"
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"ShootingGalleryComponent.cpp"
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"SimplePhysicsComponent.cpp"
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"SkillComponent.cpp"
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"SoundTriggerComponent.cpp"
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"SwitchComponent.cpp"
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"TriggerComponent.cpp"
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"VehiclePhysicsComponent.cpp"
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"VendorComponent.cpp" PARENT_SCOPE)
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