Files
DarkflameServer/dGame/Entity.cpp
Aaron Kimbrell 7893185cad fix: write a trigger object's trigger component as live did
The client makes the trigger component of an object whose header sets
the trigger bit after all the others, and reads it last:
LWOTriggerComponent::Deserialize (0x00bd78c0) takes a flag bit and a
32-bit pick type. Every live construction of a trigger object ended with
the flag and -1 (4,533 of 4,533); DLU wrote nothing, which the client
read as no flag. Nothing changes for the player: -1 is the client's
default.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-10 14:26:46 -06:00

72 KiB