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The client makes the trigger component of an object whose header sets the trigger bit after all the others, and reads it last: LWOTriggerComponent::Deserialize (0x00bd78c0) takes a flag bit and a 32-bit pick type. Every live construction of a trigger object ended with the flag and -1 (4,533 of 4,533); DLU wrote nothing, which the client read as no flag. Nothing changes for the player: -1 is the client's default. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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