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https://github.com/DarkflameUniverse/DarkflameServer.git
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d2aeebcd46
* Move CDClientManager to be a namespace Tested that worlds still load data as expected. Had no use being a singleton anyways. * Move cdclient data storage to tu local containers Allows some data from these containers to be saved on object by reference instead of always needing to copy. iteration 2 - move all unnamed namespace containers to a singular spot - use macro for template specialization and variable declaration - use templates to allow for as little copy paste of types and functions as possible * remember to use typename! compiler believes T::StorageType is accessing a member, not a type. * Update CDClientManager.cpp * move to cpp?
51 lines
1.3 KiB
C++
51 lines
1.3 KiB
C++
#pragma once
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#include "CDClientDatabase.h"
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#include "CDClientManager.h"
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#include "Singleton.h"
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#include "DluAssert.h"
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#include <functional>
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#include <string>
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#include <vector>
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#include <map>
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#include <cstdint>
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// CPPLinq
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#ifdef _WIN32
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#define NOMINMAX
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// windows.h has min and max macros that breaks cpplinq
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#endif
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#include "cpplinq.hpp"
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// Used for legacy
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#define UNUSED(x)
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// Enable this to skip some unused columns in some tables
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#define UNUSED_COLUMN(v)
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// Use this to skip unused defaults for unused entries in some tables
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#define UNUSED_ENTRY(v, x)
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#pragma warning (disable : 4244) //Disable double to float conversion warnings
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// #pragma warning (disable : 4715) //Disable "not all control paths return a value"
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template<class Table, typename Storage>
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class CDTable : public Singleton<Table> {
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public:
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typedef Storage StorageType;
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protected:
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virtual ~CDTable() = default;
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// If you need these for a specific table, override it such that there is a public variant.
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[[nodiscard]] StorageType& GetEntriesMutable() const {
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return CDClientManager::GetEntriesMutable<Table>();
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}
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// If you need these for a specific table, override it such that there is a public variant.
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[[nodiscard]] const StorageType& GetEntries() const {
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return GetEntriesMutable();
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}
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};
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