mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-13 19:58:21 +00:00
cefdfc696a
* cleanup * more cleanup and fully implement the sound trigger and racing sound trigger * more cleanup, and better defaults * fixes and tested * update initializor for guid and when to load sound guids * make racing sound trigger it's own component * fix type * Remove global move serializes --------- Co-authored-by: David Markowitz <EmosewaMC@gmail.com>
16 lines
482 B
C++
16 lines
482 B
C++
#ifndef __RACINGSOUNDTRIGGERCOMPONENT__H__
|
|
#define __RACINGSOUNDTRIGGERCOMPONENT__H__
|
|
|
|
#include "SoundTriggerComponent.h"
|
|
#include "eReplicaComponentType.h"
|
|
|
|
class Entity;
|
|
|
|
class RacingSoundTriggerComponent : public SoundTriggerComponent {
|
|
public:
|
|
inline static const eReplicaComponentType ComponentType = eReplicaComponentType::RACING_SOUND_TRIGGER;
|
|
RacingSoundTriggerComponent(Entity* parent) : SoundTriggerComponent(parent){};
|
|
};
|
|
|
|
#endif //!__RACINGSOUNDTRIGGERCOMPONENT__H__
|