mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-22 21:47:24 +00:00
30 lines
1.0 KiB
C++
30 lines
1.0 KiB
C++
#pragma once
|
|
|
|
// Custom Classes
|
|
#include "CDTable.h"
|
|
|
|
struct CDLootMatrix {
|
|
uint32_t LootTableIndex; //!< The Loot Table Index
|
|
uint32_t RarityTableIndex; //!< The Rarity Table Index
|
|
float percent; //!< The percent that this matrix is used?
|
|
uint32_t minToDrop; //!< The minimum amount of loot from this matrix to drop
|
|
uint32_t maxToDrop; //!< The maximum amount of loot from this matrix to drop
|
|
uint32_t flagID; //!< ???
|
|
UNUSED(std::string gate_version); //!< The Gate Version
|
|
};
|
|
|
|
typedef uint32_t LootMatrixIndex;
|
|
typedef std::vector<CDLootMatrix> LootMatrixEntries;
|
|
|
|
class CDLootMatrixTable : public CDTable<CDLootMatrixTable> {
|
|
public:
|
|
void LoadValuesFromDatabase();
|
|
|
|
// Gets a matrix by ID or inserts a blank one if none existed.
|
|
const LootMatrixEntries& GetMatrix(uint32_t matrixId);
|
|
private:
|
|
CDLootMatrix ReadRow(CppSQLite3Query& tableData) const;
|
|
std::unordered_map<LootMatrixIndex, LootMatrixEntries> entries;
|
|
};
|
|
|