DarkflameServer/dScripts/NsLupTeleport.h
2022-07-28 08:39:57 -05:00

23 lines
1.0 KiB
C++

#pragma once
#include "CppScripts.h"
#include "ChooseYourDestinationNsToNt.h"
#include "BaseConsoleTeleportServer.h"
class NsLupTeleport : public CppScripts::Script, ChooseYourDestinationNsToNt, BaseConsoleTeleportServer
{
public:
void OnStartup(Entity* self) override;
void OnUse(Entity* self, Entity* user) override;
void OnMessageBoxResponse(Entity* self, Entity* sender, int32_t button, const std::u16string& identifier, const std::u16string& userData) override;
void OnChoiceBoxResponse(Entity* self, Entity* sender, int32_t button, const std::u16string& buttonIdentifier, const std::u16string& identifier) override;
void OnTimerDone(Entity* self, std::string timerName) override;
void OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1, int32_t param2, int32_t param3) override;
private:
int32_t m_ChoiceZoneID = 1600;
std::string m_SpawnPoint = "NS_LW";
std::u16string m_TeleportAnim = u"lup-teleport";
std::u16string m_TeleportString = u"UI_TRAVEL_TO_LUP_STATION";
AMFArrayValue args = {};
};