#pragma once #include "CppScripts.h" #include "ChooseYourDestinationNsToNt.h" #include "BaseConsoleTeleportServer.h" class NsLupTeleport : public CppScripts::Script, ChooseYourDestinationNsToNt, BaseConsoleTeleportServer { public: void OnStartup(Entity* self) override; void OnUse(Entity* self, Entity* user) override; void OnMessageBoxResponse(Entity* self, Entity* sender, int32_t button, const std::u16string& identifier, const std::u16string& userData) override; void OnChoiceBoxResponse(Entity* self, Entity* sender, int32_t button, const std::u16string& buttonIdentifier, const std::u16string& identifier) override; void OnTimerDone(Entity* self, std::string timerName) override; void OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1, int32_t param2, int32_t param3) override; private: int32_t m_ChoiceZoneID = 1600; std::string m_SpawnPoint = "NS_LW"; std::u16string m_TeleportAnim = u"lup-teleport"; std::u16string m_TeleportString = u"UI_TRAVEL_TO_LUP_STATION"; AMFArrayValue args = {}; };