mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-12-03 12:13:38 +00:00
8cdb388915
* Implement Precompiled Headers * First volume of optimizations * Scripts A-B Gonna be doing this in alphabetical order now. * C Scripts and remove unneeded includes from base cppscripts header Remove the MissionComponent and Loot includes from all base scripts and place their needed includes in the respective scripts. * D scripts * F scripts * F scripts 2 Finish up removing extraneous includes from scripts that start with the letter F * G scripts Removing extraneous includes from scripts that start with the letter G * I scripts Removing extraneous includes from scripts that start with the letter I * M-Z scripts Removing extraneous includes from scripts that start with the letter M-Z * Revert "Implement Precompiled Headers" This reverts commitd79d8d4991
. * Revert "Revert "Implement Precompiled Headers"" This reverts commit0597faf308
. * Add back in PCH Add back in PCH * Fix CMake Whitespace Remove duplicate file glob Remove newline
14 lines
517 B
C++
14 lines
517 B
C++
#pragma once
|
|
#include "CppScripts.h"
|
|
|
|
class FvMaelstromDragon : public CppScripts::Script
|
|
{
|
|
public:
|
|
void OnStartup(Entity* self) override;
|
|
void OnDie(Entity* self, Entity* killer) override;
|
|
void OnHitOrHealResult(Entity* self, Entity* attacker, int32_t damage) override;
|
|
void OnTimerDone(Entity* self, std::string timerName) override;
|
|
void OnFireEventServerSide(Entity *self, Entity *sender, std::string args, int32_t param1, int32_t param2,
|
|
int32_t param3) override;
|
|
};
|