mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-27 07:57:21 +00:00
8cdb388915
* Implement Precompiled Headers * First volume of optimizations * Scripts A-B Gonna be doing this in alphabetical order now. * C Scripts and remove unneeded includes from base cppscripts header Remove the MissionComponent and Loot includes from all base scripts and place their needed includes in the respective scripts. * D scripts * F scripts * F scripts 2 Finish up removing extraneous includes from scripts that start with the letter F * G scripts Removing extraneous includes from scripts that start with the letter G * I scripts Removing extraneous includes from scripts that start with the letter I * M-Z scripts Removing extraneous includes from scripts that start with the letter M-Z * Revert "Implement Precompiled Headers" This reverts commitd79d8d4991
. * Revert "Revert "Implement Precompiled Headers"" This reverts commit0597faf308
. * Add back in PCH Add back in PCH * Fix CMake Whitespace Remove duplicate file glob Remove newline
17 lines
568 B
C++
17 lines
568 B
C++
#pragma once
|
|
#include "CppScripts.h"
|
|
|
|
class CavePrisonCage : public CppScripts::Script {
|
|
public:
|
|
void OnStartup(Entity *self) override;
|
|
void Setup(Entity *self, Spawner* spawner);
|
|
void OnRebuildNotifyState(Entity* self, eRebuildState state) override;
|
|
void SpawnCounterweight(Entity* self, Spawner* spawner);
|
|
void GetButton(Entity* self);
|
|
void OnTimerDone(Entity* self, std::string timerName) override;
|
|
|
|
private:
|
|
std::vector<LOT> m_Villagers = { 15851, 15866, 15922, 15924, 15927, 15929 };
|
|
std::vector<int32_t> m_Missions = { 1801, 2039 };
|
|
};
|