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2946a612fb
comment about how controllable physics is the correct way to do this right now they have moving plat comps, and that is not correct
20 lines
692 B
C++
20 lines
692 B
C++
#include "WblRobotCitizen.h"
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#include "GameMessages.h"
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void WblRobotCitizen::OnStartup(Entity* self) {
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// TODO: make it move via controllable physics
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}
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void WblRobotCitizen::OnUse(Entity* self, Entity* user) {
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auto movingPlatformComponent = self->GetComponent<MovingPlatformComponent>();
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if (movingPlatformComponent) movingPlatformComponent->StopPathing();
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auto face = NiQuaternion::LookAt(self->GetPosition(), user->GetPosition());
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self->SetRotation(face);
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GameMessages::SendPlayAnimation(self, u"wave");
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self->AddTimer("animation time", m_AnimationTime);
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}
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void WblRobotCitizen::OnTimerDone(Entity* self, std::string timerName) {
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// TODO: make it move via controllable physics
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}
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