Files
DarkflameServer/dDatabase/GameDatabase/ITables/ICommandLog.h
Aaron Kimbrell e3467465b4 Add dashboard audit log and configuration management
- Implemented dashboard audit logging with InsertAuditLog, GetRecentAuditLogs, GetAuditLogsByIP, and CleanupOldAuditLogs methods.
- Created dashboard configuration management with GetDashboardConfig and SetDashboardConfig methods.
- Added new tables for dashboard_audit_log and dashboard_config in both MySQL and SQLite migrations.
- Updated CMakeLists to include Crow and ASIO for dashboard server functionality.
- Enhanced existing database classes to support new dashboard features, including character, play key, and property management.
- Added new methods for retrieving and managing play keys, properties, and pet names.
- Updated TestSQLDatabase to include stubs for new dashboard-related methods.
- Modified shared and dashboard configuration files for new settings.
2026-04-22 11:01:41 -05:00

26 lines
566 B
C++

#ifndef __ICOMMANDLOG__H__
#define __ICOMMANDLOG__H__
#include <cstdint>
#include <string>
#include <string_view>
#include <vector>
class ICommandLog {
public:
struct Entry {
uint64_t timestamp{};
LWOOBJID characterId{};
std::string command;
std::string arguments;
};
// Insert a new slash command log entry.
virtual void InsertSlashCommandUsage(const LWOOBJID characterId, const std::string_view command) = 0;
// Get recent command log entries
virtual std::vector<Entry> GetCommandLogs(uint32_t limit = 100) = 0;
};
#endif //!__ICOMMANDLOG__H__