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Sending every model's LXFML at property load and then switching to the served mesh (served checksum, NotifyClientUGCModelReady, the model constructed again) left the client drawing its own build. Now made models' LXFML is left out of the property load again: the client downloads and draws the served mesh, and when it asks for the HKX it gets the LXFML, builds the model and loads its own HKX, so the model has collision while the mesh drawn stays the served one. The load-time switch is removed; the switch for a model made again while players are there stays. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>