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The NexusDashboard-parity dashboard (dDashboardServer) and everything built on it on the experimental branch: accounts, characters, properties and moderation tools, permissions shared with in-game slash commands, economy reports, World 3D and property 3D views with client scenery, scheduled events (features, vanity changes, live events, announcements, restarts), vanity files and events, the CDClient browser, the message inspector with saved captures, chat filter tools, community challenges, live ops, the AI moderator helper, and the server-side changes they need. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
21 lines
560 B
C++
21 lines
560 B
C++
#pragma once
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#include "CDTable.h"
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struct CDPropertyEntranceComponent {
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uint32_t id;
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uint32_t mapID;
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std::string propertyName;
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bool isOnProperty;
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std::string groupType;
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};
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class CDPropertyEntranceComponentTable : public CDTable<CDPropertyEntranceComponentTable, std::vector<CDPropertyEntranceComponent>> {
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public:
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void LoadValuesFromDatabase();
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// Queries the table with a custom "where" clause
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CDPropertyEntranceComponent GetByID(uint32_t id);
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// Every row (the news screen's top property slots are chosen from them)
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using CDTable::GetEntries;
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};
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