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8cdb388915
* Implement Precompiled Headers * First volume of optimizations * Scripts A-B Gonna be doing this in alphabetical order now. * C Scripts and remove unneeded includes from base cppscripts header Remove the MissionComponent and Loot includes from all base scripts and place their needed includes in the respective scripts. * D scripts * F scripts * F scripts 2 Finish up removing extraneous includes from scripts that start with the letter F * G scripts Removing extraneous includes from scripts that start with the letter G * I scripts Removing extraneous includes from scripts that start with the letter I * M-Z scripts Removing extraneous includes from scripts that start with the letter M-Z * Revert "Implement Precompiled Headers" This reverts commitd79d8d4991
. * Revert "Revert "Implement Precompiled Headers"" This reverts commit0597faf308
. * Add back in PCH Add back in PCH * Fix CMake Whitespace Remove duplicate file glob Remove newline
28 lines
1.1 KiB
C++
28 lines
1.1 KiB
C++
#include "SpawnGryphonServer.h"
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#include "InventoryComponent.h"
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#include "GameMessages.h"
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#include "MissionComponent.h"
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void SpawnGryphonServer::SetVariables(Entity *self) {
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self->SetVar<LOT>(u"petLOT", 12433);
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self->SetVar<std::string>(u"petType", "gryphon");
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self->SetVar<uint32_t>(u"maxPets", 2);
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self->SetVar<std::u16string>(u"spawnAnim", u"spawn");
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self->SetVar<std::u16string>(u"spawnCinematic", u"SentinelPet");
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}
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void SpawnGryphonServer::OnUse(Entity *self, Entity *user) {
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auto* missionComponent = user->GetComponent<MissionComponent>();
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auto* inventoryComponent = user->GetComponent<InventoryComponent>();
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// Little extra for handling the case of the egg being placed the first time
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if (missionComponent != nullptr && inventoryComponent != nullptr
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&& missionComponent->GetMissionState(1391) == MissionState::MISSION_STATE_ACTIVE) {
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inventoryComponent->RemoveItem(12483, inventoryComponent->GetLotCount(12483));
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GameMessages::SendTerminateInteraction(user->GetObjectID(), FROM_INTERACTION, self->GetObjectID());
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return;
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}
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SpawnPetBaseServer::OnUse(self, user);
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}
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