mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-12-25 23:13:35 +00:00
8cdb388915
* Implement Precompiled Headers * First volume of optimizations * Scripts A-B Gonna be doing this in alphabetical order now. * C Scripts and remove unneeded includes from base cppscripts header Remove the MissionComponent and Loot includes from all base scripts and place their needed includes in the respective scripts. * D scripts * F scripts * F scripts 2 Finish up removing extraneous includes from scripts that start with the letter F * G scripts Removing extraneous includes from scripts that start with the letter G * I scripts Removing extraneous includes from scripts that start with the letter I * M-Z scripts Removing extraneous includes from scripts that start with the letter M-Z * Revert "Implement Precompiled Headers" This reverts commitd79d8d4991
. * Revert "Revert "Implement Precompiled Headers"" This reverts commit0597faf308
. * Add back in PCH Add back in PCH * Fix CMake Whitespace Remove duplicate file glob Remove newline
58 lines
1.3 KiB
C++
58 lines
1.3 KiB
C++
#include "FlameJetServer.h"
|
|
#include "SkillComponent.h"
|
|
#include "GameMessages.h"
|
|
|
|
void FlameJetServer::OnStartup(Entity* self)
|
|
{
|
|
if (self->GetVar<bool>(u"NotActive"))
|
|
{
|
|
return;
|
|
}
|
|
|
|
self->SetNetworkVar<bool>(u"FlameOn", true);
|
|
}
|
|
|
|
void FlameJetServer::OnCollisionPhantom(Entity* self, Entity* target)
|
|
{
|
|
if (!target->IsPlayer())
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (!self->GetNetworkVar<bool>(u"FlameOn"))
|
|
{
|
|
return;
|
|
}
|
|
|
|
auto* skillComponent = target->GetComponent<SkillComponent>();
|
|
|
|
if (skillComponent == nullptr)
|
|
{
|
|
return;
|
|
}
|
|
|
|
skillComponent->CalculateBehavior(726, 11723, target->GetObjectID(), true);
|
|
|
|
auto dir = target->GetRotation().GetForwardVector();
|
|
|
|
dir.y = 25;
|
|
dir.x = -dir.x * 15;
|
|
dir.z = -dir.z * 15;
|
|
|
|
GameMessages::SendKnockback(target->GetObjectID(), self->GetObjectID(), self->GetObjectID(), 1000, dir);
|
|
}
|
|
|
|
void FlameJetServer::OnFireEventServerSide(Entity *self, Entity *sender, std::string args, int32_t param1, int32_t param2, int32_t param3)
|
|
{
|
|
Game::logger->Log("FlameJetServer::OnFireEventServerSide", "Event: %s\n", args.c_str());
|
|
|
|
if (args == "OnActivated")
|
|
{
|
|
self->SetNetworkVar<bool>(u"FlameOn", false);
|
|
}
|
|
else if (args == "OnDectivated")
|
|
{
|
|
self->SetNetworkVar<bool>(u"FlameOn", true);
|
|
}
|
|
}
|