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8cdb388915
* Implement Precompiled Headers * First volume of optimizations * Scripts A-B Gonna be doing this in alphabetical order now. * C Scripts and remove unneeded includes from base cppscripts header Remove the MissionComponent and Loot includes from all base scripts and place their needed includes in the respective scripts. * D scripts * F scripts * F scripts 2 Finish up removing extraneous includes from scripts that start with the letter F * G scripts Removing extraneous includes from scripts that start with the letter G * I scripts Removing extraneous includes from scripts that start with the letter I * M-Z scripts Removing extraneous includes from scripts that start with the letter M-Z * Revert "Implement Precompiled Headers" This reverts commitd79d8d4991
. * Revert "Revert "Implement Precompiled Headers"" This reverts commit0597faf308
. * Add back in PCH Add back in PCH * Fix CMake Whitespace Remove duplicate file glob Remove newline
120 lines
4.2 KiB
C++
120 lines
4.2 KiB
C++
#include "FvFacilityBrick.h"
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#include "GameMessages.h"
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#include "dZoneManager.h"
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#include "EntityManager.h"
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void FvFacilityBrick::OnStartup(Entity* self)
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{
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self->SetVar(u"ConsoleLEFTActive", false);
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self->SetVar(u"ConsoleRIGHTtActive", false);
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}
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void FvFacilityBrick::OnNotifyObject(Entity *self, Entity *sender, const std::string& name, int32_t param1, int32_t param2)
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{
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auto* brickSpawner = dZoneManager::Instance()->GetSpawnersByName("ImaginationBrick")[0];
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auto* bugSpawner = dZoneManager::Instance()->GetSpawnersByName("MaelstromBug")[0];
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auto* canisterSpawner = dZoneManager::Instance()->GetSpawnersByName("BrickCanister")[0];
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if (name == "ConsoleLeftUp")
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{
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GameMessages::SendStopFXEffect(self, true, "LeftPipeOff");
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GameMessages::SendPlayFXEffect(self->GetObjectID(), 2775, u"create", "LeftPipeEnergy");
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}
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else if (name == "ConsoleLeftDown")
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{
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self->SetVar(u"ConsoleLEFTActive", false);
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GameMessages::SendStopFXEffect(self, true, "LeftPipeEnergy");
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GameMessages::SendStopFXEffect(self, true, "LeftPipeOn");
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GameMessages::SendPlayFXEffect(self->GetObjectID(), 2774, u"create", "LeftPipeOff");
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}
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else if (name == "ConsoleLeftActive")
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{
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self->SetVar(u"ConsoleLEFTActive", true);
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GameMessages::SendStopFXEffect(self, true, "LeftPipeEnergy");
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GameMessages::SendPlayFXEffect(self->GetObjectID(), 2776, u"create", "LeftPipeOn");
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}
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else if (name == "ConsoleRightUp")
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{
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GameMessages::SendStopFXEffect(self, true, "RightPipeOff");
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GameMessages::SendPlayFXEffect(self->GetObjectID(), 2778, u"create", "RightPipeEnergy");
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}
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else if (name == "ConsoleRightDown")
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{
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self->SetVar(u"ConsoleRIGHTActive", false);
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GameMessages::SendStopFXEffect(self, true, "RightPipeEnergy");
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GameMessages::SendStopFXEffect(self, true, "RightPipeOn");
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GameMessages::SendPlayFXEffect(self->GetObjectID(), 2777, u"create", "RightPipeOff");
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}
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else if (name == "ConsoleRightActive")
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{
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self->SetVar(u"ConsoleRIGHTActive", true);
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GameMessages::SendStopFXEffect(self, true, "RightPipeOff");
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GameMessages::SendPlayFXEffect(self->GetObjectID(), 2779, u"create", "RightPipeEnergy");
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}
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if (self->GetVar<bool>(u"ConsoleLEFTActive") && self->GetVar<bool>(u"ConsoleRIGHTActive"))
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{
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auto* object = EntityManager::Instance()->GetEntitiesInGroup("Brick")[0];
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if (object != nullptr)
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{
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GameMessages::SendPlayFXEffect(object->GetObjectID(), 122, u"create", "bluebrick");
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GameMessages::SendPlayFXEffect(object->GetObjectID(), 1034, u"cast", "imaginationexplosion");
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}
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object = EntityManager::Instance()->GetEntitiesInGroup("Canister")[0];
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if (object != nullptr)
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{
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object->Smash(self->GetObjectID(), SILENT);
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}
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canisterSpawner->Reset();
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canisterSpawner->Deactivate();
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}
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else if (self->GetVar<bool>(u"ConsoleLEFTActive") || self->GetVar<bool>(u"ConsoleRIGHTActive"))
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{
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brickSpawner->Activate();
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auto* object = EntityManager::Instance()->GetEntitiesInGroup("Brick")[0];
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if (object != nullptr)
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{
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GameMessages::SendStopFXEffect(object, true, "bluebrick");
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}
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bugSpawner->Reset();
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bugSpawner->Deactivate();
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canisterSpawner->Reset();
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canisterSpawner->Activate();
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}
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else
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{
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brickSpawner->Reset();
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brickSpawner->Deactivate();
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bugSpawner->Reset();
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bugSpawner->Activate();
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}
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}
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void FvFacilityBrick::OnFireEventServerSide(Entity *self, Entity *sender, std::string args, int32_t param1, int32_t param2,
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int32_t param3)
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{
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if (args != "PlayFX")
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{
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return;
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}
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GameMessages::SendPlayFXEffect(self->GetObjectID(), 2774, u"create", "LeftPipeOff");
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GameMessages::SendPlayFXEffect(self->GetObjectID(), 2777, u"create", "RightPipeOff");
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GameMessages::SendPlayFXEffect(self->GetObjectID(), 2750, u"create", "imagination_canister");
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GameMessages::SendPlayFXEffect(self->GetObjectID(), 2751, u"create", "canister_light_filler");
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}
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