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8cdb388915
* Implement Precompiled Headers * First volume of optimizations * Scripts A-B Gonna be doing this in alphabetical order now. * C Scripts and remove unneeded includes from base cppscripts header Remove the MissionComponent and Loot includes from all base scripts and place their needed includes in the respective scripts. * D scripts * F scripts * F scripts 2 Finish up removing extraneous includes from scripts that start with the letter F * G scripts Removing extraneous includes from scripts that start with the letter G * I scripts Removing extraneous includes from scripts that start with the letter I * M-Z scripts Removing extraneous includes from scripts that start with the letter M-Z * Revert "Implement Precompiled Headers" This reverts commitd79d8d4991
. * Revert "Revert "Implement Precompiled Headers"" This reverts commit0597faf308
. * Add back in PCH Add back in PCH * Fix CMake Whitespace Remove duplicate file glob Remove newline
23 lines
1.1 KiB
C++
23 lines
1.1 KiB
C++
#pragma once
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#include "CppScripts.h"
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#include "BaseConsoleTeleportServer.h"
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class AmConsoleTeleportServer : public CppScripts::Script, BaseConsoleTeleportServer
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{
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public:
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void OnStartup(Entity* self) override;
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void OnUse(Entity* self, Entity* user) override;
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void OnMessageBoxResponse(Entity* self, Entity* sender, int32_t button, const std::u16string& identifier, const std::u16string& userData) override;
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void OnChoiceBoxResponse(Entity* self, Entity* sender, int32_t button, const std::u16string& buttonIdentifier, const std::u16string& identifier) override;
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void OnTimerDone(Entity* self, std::string timerName) override;
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void OnFireEventServerSide(Entity *self, Entity *sender, std::string args, int32_t param1, int32_t param2, int32_t param3) override;
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private:
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int32_t m_ChoiceZoneID = 1900;
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std::string m_SpawnPoint = "NS_LW";
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std::u16string m_TeleportAnim = u"nexus-teleport";
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std::u16string m_TeleportString = u"UI_TRAVEL_TO_NEXUS_TOWER";
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int32_t m_TeleportEffectID = 6478;
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std::vector<std::u16string> m_TeleportEffectTypes = {u"teleportRings", u"teleportBeam"};
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};
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