mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-10 02:08:20 +00:00
cc25ec0151
Add the Venture Vision behavior and associated functionality. Pet digs still do not show up however. The Kit bonus for factions have been tested and properly grant and take away the buff when it is casted and uncasted. Tested as well using multiple Venture Vision behaviors at once and the vision only went away when there were zero equipped at once. Remove extra includes Convert to Tabs Remove extra forward declaration
817 lines
27 KiB
C++
817 lines
27 KiB
C++
#include "CharacterComponent.h"
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#include <BitStream.h>
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#include "tinyxml2.h"
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#include "Game.h"
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#include "dLogger.h"
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#include "GeneralUtils.h"
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#include "dServer.h"
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#include "dZoneManager.h"
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#include "CDClientManager.h"
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#include "InventoryComponent.h"
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#include "ControllablePhysicsComponent.h"
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#include "EntityManager.h"
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#include "VehiclePhysicsComponent.h"
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#include "GameMessages.h"
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#include "Item.h"
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CharacterComponent::CharacterComponent(Entity* parent, Character* character) : Component(parent) {
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m_Character = character;
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m_IsRacing = false;
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m_IsGM = false;
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m_IsLanding = false;
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m_IsLEGOClubMember = true;
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m_Level = 1;
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m_DirtyCurrentActivity = false;
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m_DirtyGMInfo = false;
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m_DirtySocialInfo = false;
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m_PvpEnabled = false;
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m_GMLevel = character->GetGMLevel();
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m_EditorEnabled = false;
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m_EditorLevel = m_GMLevel;
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m_Reputation = 0;
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m_CurrentActivity = 0;
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m_CountryCode = 0;
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m_LastUpdateTimestamp = std::time(nullptr);
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LoadFromXML();
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//Check to see if we're landing:
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if (character->GetZoneID() != Game::server->GetZoneID()) {
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m_IsLanding = true;
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}
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if (LandingAnimDisabled(character->GetZoneID()) || LandingAnimDisabled(Game::server->GetZoneID()) || m_LastRocketConfig.empty()) {
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m_IsLanding = false; //Don't make us land on VE/minigames lol
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}
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}
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bool CharacterComponent::LandingAnimDisabled(int zoneID) {
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switch (zoneID) {
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case 0:
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case 556:
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case 1001:
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case 1101:
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case 1202:
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case 1203:
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case 1204:
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case 1301:
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case 1302:
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case 1303:
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case 1401:
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case 1402:
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case 1403:
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case 1603:
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case 2001:
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return true;
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default:
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return false;
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}
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return false;
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}
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CharacterComponent::~CharacterComponent() {
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}
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void CharacterComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags) {
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outBitStream->Write1();
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outBitStream->Write(m_Level);
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outBitStream->Write0();
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if (bIsInitialUpdate) {
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outBitStream->Write0();
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outBitStream->Write0();
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outBitStream->Write0();
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outBitStream->Write0();
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outBitStream->Write(m_Character->GetHairColor());
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outBitStream->Write(m_Character->GetHairStyle());
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outBitStream->Write<uint32_t>(0); //Default "head"
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outBitStream->Write(m_Character->GetShirtColor());
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outBitStream->Write(m_Character->GetPantsColor());
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outBitStream->Write(m_Character->GetShirtStyle());
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outBitStream->Write<uint32_t>(0); //Default "head color"
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outBitStream->Write(m_Character->GetEyebrows());
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outBitStream->Write(m_Character->GetEyes());
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outBitStream->Write(m_Character->GetMouth());
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outBitStream->Write<uint64_t>(0); //AccountID, trying out if 0 works.
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outBitStream->Write(m_Character->GetLastLogin()); //Last login
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outBitStream->Write<uint64_t>(0); //"prop mod last display time"
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outBitStream->Write<uint64_t>(m_Uscore); //u-score
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outBitStream->Write0(); //Not free-to-play (disabled in DLU)
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//Stats:
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outBitStream->Write(m_CurrencyCollected);
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outBitStream->Write(m_BricksCollected);
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outBitStream->Write(m_SmashablesSmashed);
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outBitStream->Write(m_QuickBuildsCompleted);
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outBitStream->Write(m_EnemiesSmashed);
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outBitStream->Write(m_RocketsUsed);
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outBitStream->Write(m_MissionsCompleted);
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outBitStream->Write(m_PetsTamed);
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outBitStream->Write(m_ImaginationPowerUpsCollected);
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outBitStream->Write(m_LifePowerUpsCollected);
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outBitStream->Write(m_ArmorPowerUpsCollected);
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outBitStream->Write(m_MetersTraveled);
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outBitStream->Write(m_TimesSmashed);
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outBitStream->Write(m_TotalDamageTaken);
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outBitStream->Write(m_TotalDamageHealed);
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outBitStream->Write(m_TotalArmorRepaired);
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outBitStream->Write(m_TotalImaginationRestored);
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outBitStream->Write(m_TotalImaginationUsed);
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outBitStream->Write(m_DistanceDriven);
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outBitStream->Write(m_TimeAirborneInCar);
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outBitStream->Write(m_RacingImaginationPowerUpsCollected);
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outBitStream->Write(m_RacingImaginationCratesSmashed);
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outBitStream->Write(m_RacingCarBoostsActivated);
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outBitStream->Write(m_RacingTimesWrecked);
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outBitStream->Write(m_RacingSmashablesSmashed);
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outBitStream->Write(m_RacesFinished);
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outBitStream->Write(m_FirstPlaceRaceFinishes);
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outBitStream->Write0();
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outBitStream->Write(m_IsLanding);
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if (m_IsLanding) {
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outBitStream->Write(uint16_t(m_LastRocketConfig.size()));
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for (uint16_t character : m_LastRocketConfig) {
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outBitStream->Write(character);
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}
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}
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}
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outBitStream->Write(m_DirtyGMInfo);
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if (m_DirtyGMInfo) {
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outBitStream->Write(m_PvpEnabled);
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outBitStream->Write(m_IsGM);
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outBitStream->Write(m_GMLevel);
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outBitStream->Write(m_EditorEnabled);
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outBitStream->Write(m_EditorLevel);
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}
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outBitStream->Write(m_DirtyCurrentActivity);
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if (m_DirtyCurrentActivity) outBitStream->Write(m_CurrentActivity);
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outBitStream->Write(m_DirtySocialInfo);
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if (m_DirtySocialInfo) {
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outBitStream->Write(m_GuildID);
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outBitStream->Write<unsigned char>(static_cast<unsigned char>(m_GuildName.size()));
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if (!m_GuildName.empty())
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outBitStream->WriteBits(reinterpret_cast<const unsigned char*>(m_GuildName.c_str()), static_cast<unsigned char>(m_GuildName.size()) * sizeof(wchar_t) * 8);
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outBitStream->Write(m_IsLEGOClubMember);
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outBitStream->Write(m_CountryCode);
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}
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}
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bool CharacterComponent::GetPvpEnabled() const
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{
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return m_PvpEnabled;
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}
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void CharacterComponent::SetPvpEnabled(const bool value)
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{
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m_DirtyGMInfo = true;
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m_PvpEnabled = value;
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}
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void CharacterComponent::HandleLevelUp()
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{
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auto* rewardsTable = CDClientManager::Instance()->GetTable<CDRewardsTable>("Rewards");
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const auto& rewards = rewardsTable->GetByLevelID(m_Level);
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bool rewardingItem = rewards.size() > 0;
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auto* parent = m_Character->GetEntity();
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if (parent == nullptr)
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{
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return;
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}
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auto* inventoryComponent = parent->GetComponent<InventoryComponent>();
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auto* controllablePhysicsComponent = parent->GetComponent<ControllablePhysicsComponent>();
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if (inventoryComponent == nullptr || controllablePhysicsComponent == nullptr)
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{
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return;
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}
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// Tell the client we beginning to send level rewards.
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if(rewardingItem) GameMessages::NotifyLevelRewards(parent->GetObjectID(), parent->GetSystemAddress(), m_Level, rewardingItem);
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for (auto* reward : rewards)
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{
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switch (reward->rewardType)
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{
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case 0:
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inventoryComponent->AddItem(reward->value, reward->count, eLootSourceType::LOOT_SOURCE_LEVEL_REWARD);
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break;
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case 4:
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{
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auto* items = inventoryComponent->GetInventory(eInventoryType::ITEMS);
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items->SetSize(items->GetSize() + reward->value);
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}
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break;
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case 9:
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controllablePhysicsComponent->SetSpeedMultiplier(static_cast<float>(reward->value) / 500.0f);
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break;
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case 11:
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case 12:
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break;
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default:
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break;
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}
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}
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// Tell the client we have finished sending level rewards.
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if(rewardingItem) GameMessages::NotifyLevelRewards(parent->GetObjectID(), parent->GetSystemAddress(), m_Level, !rewardingItem);
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}
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void CharacterComponent::SetGMLevel(int gmlevel) {
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m_DirtyGMInfo = true;
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if (gmlevel > 0) m_IsGM = true;
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else m_IsGM = false;
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m_GMLevel = gmlevel;
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}
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void CharacterComponent::LoadFromXML() {
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if (!m_Character) return;
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tinyxml2::XMLDocument* doc = m_Character->GetXMLDoc();
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if (!doc) return;
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tinyxml2::XMLElement* character = doc->FirstChildElement("obj")->FirstChildElement("char");
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if (!character) {
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Game::logger->Log("CharacterComponent", "Failed to find char tag while loading XML!\n");
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return;
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}
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if (character->QueryAttribute("rpt", &m_Reputation) == tinyxml2::XML_NO_ATTRIBUTE) {
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SetReputation(0);
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}
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character->QueryInt64Attribute("ls", &m_Uscore);
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// Load the statistics
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const auto* statisticsAttribute = character->FindAttribute("stt");
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if (statisticsAttribute) {
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InitializeStatisticsFromString(std::string(statisticsAttribute->Value()));
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} else {
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InitializeEmptyStatistics();
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}
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// Load the zone statistics
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m_ZoneStatistics = {};
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auto zoneStatistics = character->FirstChildElement("zs");
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if (zoneStatistics) {
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auto child = zoneStatistics->FirstChildElement();
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while (child) {
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ZoneStatistics statistics = {};
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child->QueryUnsigned64Attribute("ac", &statistics.m_AchievementsCollected);
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child->QueryUnsigned64Attribute("bc", &statistics.m_BricksCollected);
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child->QueryUnsigned64Attribute("cc", &statistics.m_CoinsCollected);
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child->QueryUnsigned64Attribute("es", &statistics.m_EnemiesSmashed);
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child->QueryUnsigned64Attribute("qbc", &statistics.m_QuickBuildsCompleted);
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uint32_t mapID;
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child->QueryAttribute("map", &mapID);
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m_ZoneStatistics.insert({ (LWOMAPID) mapID, statistics });
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child = child->NextSiblingElement();
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}
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}
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const tinyxml2::XMLAttribute *rocketConfig = character->FindAttribute("lcbp");
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if (rocketConfig) {
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m_LastRocketConfig = GeneralUtils::ASCIIToUTF16(std::string(rocketConfig->Value()));
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}
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else
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{
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m_LastRocketConfig = u"";
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}
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//
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// Begin custom attributes
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//
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// Load the last rocket item ID
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const tinyxml2::XMLAttribute *lastRocketItemID = character->FindAttribute("lrid");
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if (lastRocketItemID) {
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m_LastRocketItemID = lastRocketItemID->Int64Value();
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}
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//
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// End custom attributes
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//
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if (m_GMLevel > 0) {
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m_IsGM = true;
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m_DirtyGMInfo = true;
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m_EditorLevel = m_GMLevel;
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m_EditorEnabled = false; //We're not currently in HF if we're loading in
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}
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//Annoying guild bs:
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const tinyxml2::XMLAttribute *guildName = character->FindAttribute("gn");
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if (guildName) {
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const char* gn = guildName->Value();
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int64_t gid = 0;
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character->QueryInt64Attribute("gid", &gid);
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if (gid != 0) {
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std::string guildname(gn);
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m_GuildName = GeneralUtils::ASCIIToUTF16(guildname);
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m_GuildID = gid;
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m_DirtySocialInfo = true;
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}
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}
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tinyxml2::XMLElement* level = doc->FirstChildElement("obj")->FirstChildElement("lvl");
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if (!level) {
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Game::logger->Log("CharacterComponent", "Failed to find lvl tag while loading XML!\n");
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return;
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}
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level->QueryAttribute("l", &m_Level);
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if (character->FindAttribute("time")) {
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character->QueryUnsigned64Attribute("time", &m_TotalTimePlayed);
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} else {
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m_TotalTimePlayed = 0;
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}
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}
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void CharacterComponent::UpdateXml(tinyxml2::XMLDocument* doc) {
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tinyxml2::XMLElement* minifig = doc->FirstChildElement("obj")->FirstChildElement("mf");
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if (!minifig) {
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Game::logger->Log("CharacterComponent", "Failed to find mf tag while updating XML!\n");
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return;
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}
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// write minifig information that might have been changed by commands
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minifig->SetAttribute("es", m_Character->GetEyebrows());
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minifig->SetAttribute("ess", m_Character->GetEyes());
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minifig->SetAttribute("hc", m_Character->GetHairColor());
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minifig->SetAttribute("hs", m_Character->GetHairStyle());
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minifig->SetAttribute("l", m_Character->GetPantsColor());
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minifig->SetAttribute("lh", m_Character->GetLeftHand());
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minifig->SetAttribute("ms", m_Character->GetMouth());
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minifig->SetAttribute("rh", m_Character->GetRightHand());
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minifig->SetAttribute("t", m_Character->GetShirtColor());
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// done with minifig
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tinyxml2::XMLElement* character = doc->FirstChildElement("obj")->FirstChildElement("char");
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if (!character) {
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Game::logger->Log("CharacterComponent", "Failed to find char tag while updating XML!\n");
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return;
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}
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character->SetAttribute("ls", m_Uscore);
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// Custom attribute to keep track of reputation.
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character->SetAttribute("rpt", GetReputation());
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character->SetAttribute("stt", StatisticsToString().c_str());
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// Set the zone statistics of the form <zs><s/> ... <s/></zs>
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auto zoneStatistics = character->FirstChildElement("zs");
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if (!zoneStatistics) zoneStatistics = doc->NewElement("zs");
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zoneStatistics->DeleteChildren();
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for (auto pair : m_ZoneStatistics) {
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auto zoneStatistic = doc->NewElement("s");
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zoneStatistic->SetAttribute("map", pair.first);
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zoneStatistic->SetAttribute("ac", pair.second.m_AchievementsCollected);
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zoneStatistic->SetAttribute("bc", pair.second.m_BricksCollected);
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zoneStatistic->SetAttribute("cc", pair.second.m_CoinsCollected);
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zoneStatistic->SetAttribute("es", pair.second.m_EnemiesSmashed);
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zoneStatistic->SetAttribute("qbc", pair.second.m_QuickBuildsCompleted);
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zoneStatistics->LinkEndChild(zoneStatistic);
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}
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character->LinkEndChild(zoneStatistics);
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if (!m_LastRocketConfig.empty()) {
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std::string config = GeneralUtils::UTF16ToWTF8(m_LastRocketConfig);
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character->SetAttribute("lcbp", config.c_str());
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}
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else
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{
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character->DeleteAttribute("lcbp");
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}
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//
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// Begin custom attributes
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//
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// Store last rocket item ID
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character->SetAttribute("lrid", m_LastRocketItemID);
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//
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// End custom attributes
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//
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tinyxml2::XMLElement* level = doc->FirstChildElement("obj")->FirstChildElement("lvl");
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if (!level) {
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Game::logger->Log("CharacterComponent", "Failed to find lvl tag while updating XML!\n");
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return;
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}
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level->SetAttribute("l", m_Level);
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auto newUpdateTimestamp = std::time(nullptr);
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Game::logger->Log("TotalTimePlayed", "Time since last save: %d\n", newUpdateTimestamp - m_LastUpdateTimestamp);
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m_TotalTimePlayed += newUpdateTimestamp - m_LastUpdateTimestamp;
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character->SetAttribute("time", m_TotalTimePlayed);
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m_LastUpdateTimestamp = newUpdateTimestamp;
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}
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void CharacterComponent::SetLastRocketConfig(std::u16string config) {
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m_IsLanding = !config.empty();
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m_LastRocketConfig = config;
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}
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Item* CharacterComponent::GetRocket(Entity* player) {
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Item* rocket = nullptr;
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auto* inventoryComponent = player->GetComponent<InventoryComponent>();
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if (!inventoryComponent) return rocket;
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// Select the rocket
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if (!rocket){
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rocket = inventoryComponent->FindItemById(GetLastRocketItemID());
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}
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if (!rocket) {
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rocket = inventoryComponent->FindItemByLot(6416);
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}
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if (!rocket) {
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Game::logger->Log("CharacterComponent", "Unable to find rocket to equip!\n");
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return rocket;
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}
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return rocket;
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}
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Item* CharacterComponent::RocketEquip(Entity* player) {
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Item* rocket = GetRocket(player);
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if (!rocket) return rocket;
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// build and define the rocket config
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for (LDFBaseData* data : rocket->GetConfig()) {
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if (data->GetKey() == u"assemblyPartLOTs") {
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std::string newRocketStr = data->GetValueAsString() + ";";
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GeneralUtils::ReplaceInString(newRocketStr, "+", ";");
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SetLastRocketConfig(GeneralUtils::ASCIIToUTF16(newRocketStr));
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}
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}
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// Store the last used rocket item's ID
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SetLastRocketItemID(rocket->GetId());
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// carry the rocket
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rocket->Equip(true);
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return rocket;
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}
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void CharacterComponent::RocketUnEquip(Entity* player) {
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Item* rocket = GetRocket(player);
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if (!rocket) return;
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// We don't want to carry it anymore
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rocket->UnEquip();
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}
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void CharacterComponent::TrackMissionCompletion(bool isAchievement) {
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UpdatePlayerStatistic(MissionsCompleted);
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// Achievements are tracked separately for the zone
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if (isAchievement) {
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const auto mapID = dZoneManager::Instance()->GetZoneID().GetMapID();
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GetZoneStatisticsForMap(mapID).m_AchievementsCollected++;
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}
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}
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void CharacterComponent::TrackLOTCollection(LOT lot) {
|
|
switch (lot) {
|
|
// Handle all the imagination powerup lots
|
|
case 935: // 1 point
|
|
case 4035: // 2 points
|
|
case 11910: // 3 points
|
|
case 11911: // 5 points
|
|
case 11918: // 10 points
|
|
UpdatePlayerStatistic(ImaginationPowerUpsCollected);
|
|
break;
|
|
// Handle all the armor powerup lots
|
|
case 6431: // 1 point
|
|
case 11912: // 2 points
|
|
case 11913: // 3 points
|
|
case 11914: // 5 points
|
|
case 11919: // 10 points
|
|
UpdatePlayerStatistic(ArmorPowerUpsCollected);
|
|
break;
|
|
// Handle all the life powerup lots
|
|
case 177: // 1 point
|
|
case 11915: // 2 points
|
|
case 11916: // 3 points
|
|
case 11917: // 5 points
|
|
case 11920: // 10 points
|
|
UpdatePlayerStatistic(LifePowerUpsCollected);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void CharacterComponent::TrackHealthDelta(int32_t health) {
|
|
if (health > 0) {
|
|
UpdatePlayerStatistic(TotalDamageHealed, health);
|
|
} else {
|
|
UpdatePlayerStatistic(TotalDamageTaken, -health);
|
|
}
|
|
}
|
|
|
|
void CharacterComponent::TrackImaginationDelta(int32_t imagination) {
|
|
if (imagination > 0) {
|
|
UpdatePlayerStatistic(TotalImaginationRestored, imagination);
|
|
} else {
|
|
UpdatePlayerStatistic(TotalImaginationUsed, -imagination);
|
|
}
|
|
}
|
|
|
|
void CharacterComponent::TrackArmorDelta(int32_t armor) {
|
|
if (armor > 0) {
|
|
UpdatePlayerStatistic(TotalArmorRepaired, armor);
|
|
}
|
|
}
|
|
|
|
void CharacterComponent::TrackRebuildComplete() {
|
|
UpdatePlayerStatistic(QuickBuildsCompleted);
|
|
|
|
const auto mapID = dZoneManager::Instance()->GetZoneID().GetMapID();
|
|
GetZoneStatisticsForMap(mapID).m_QuickBuildsCompleted++;
|
|
}
|
|
|
|
void CharacterComponent::TrackRaceCompleted(bool won) {
|
|
m_RacesFinished++;
|
|
if (won)
|
|
m_FirstPlaceRaceFinishes++;
|
|
}
|
|
|
|
void CharacterComponent::TrackPositionUpdate(const NiPoint3& newPosition) {
|
|
const auto distance = NiPoint3::Distance(newPosition, m_Parent->GetPosition());
|
|
|
|
if (m_IsRacing) {
|
|
UpdatePlayerStatistic(DistanceDriven, (uint64_t) distance);
|
|
} else {
|
|
UpdatePlayerStatistic(MetersTraveled, (uint64_t) distance);
|
|
}
|
|
}
|
|
|
|
void CharacterComponent::HandleZoneStatisticsUpdate(LWOMAPID zoneID, const std::u16string &name, int32_t value) {
|
|
auto zoneStatistics = &GetZoneStatisticsForMap(zoneID);
|
|
|
|
if (name == u"BricksCollected") {
|
|
m_BricksCollected += value;
|
|
zoneStatistics->m_BricksCollected += value;
|
|
} else if (name == u"CoinsCollected") {
|
|
m_CurrencyCollected += value;
|
|
zoneStatistics->m_CoinsCollected += value;
|
|
} else if (name == u"EnemiesSmashed") {
|
|
m_EnemiesSmashed += value;
|
|
zoneStatistics->m_EnemiesSmashed += value;
|
|
}
|
|
}
|
|
|
|
void CharacterComponent::UpdatePlayerStatistic(StatisticID updateID, uint64_t updateValue) {
|
|
switch (updateID) {
|
|
case CurrencyCollected:
|
|
m_CurrencyCollected += updateValue;
|
|
break;
|
|
case BricksCollected:
|
|
m_BricksCollected += updateValue;
|
|
break;
|
|
case SmashablesSmashed:
|
|
m_SmashablesSmashed += updateValue;
|
|
break;
|
|
case QuickBuildsCompleted:
|
|
m_QuickBuildsCompleted += updateValue;
|
|
break;
|
|
case EnemiesSmashed:
|
|
m_EnemiesSmashed += updateValue;
|
|
break;
|
|
case RocketsUsed:
|
|
m_RocketsUsed += updateValue;
|
|
break;
|
|
case MissionsCompleted:
|
|
m_MissionsCompleted += updateValue;
|
|
break;
|
|
case PetsTamed:
|
|
m_PetsTamed += updateValue;
|
|
break;
|
|
case ImaginationPowerUpsCollected:
|
|
m_ImaginationPowerUpsCollected += updateValue;
|
|
break;
|
|
case LifePowerUpsCollected:
|
|
m_LifePowerUpsCollected += updateValue;
|
|
break;
|
|
case ArmorPowerUpsCollected:
|
|
m_ArmorPowerUpsCollected += updateValue;
|
|
break;
|
|
case MetersTraveled:
|
|
m_MetersTraveled += updateValue;
|
|
break;
|
|
case TimesSmashed:
|
|
m_TimesSmashed += updateValue;
|
|
break;
|
|
case TotalDamageTaken:
|
|
m_TotalDamageTaken += updateValue;
|
|
break;
|
|
case TotalDamageHealed:
|
|
m_TotalDamageHealed += updateValue;
|
|
break;
|
|
case TotalArmorRepaired:
|
|
m_TotalArmorRepaired += updateValue;
|
|
break;
|
|
case TotalImaginationRestored:
|
|
m_TotalImaginationRestored += updateValue;
|
|
break;
|
|
case TotalImaginationUsed:
|
|
m_TotalImaginationUsed += updateValue;
|
|
break;
|
|
case DistanceDriven:
|
|
m_DistanceDriven += updateValue;
|
|
break;
|
|
case TimeAirborneInCar:
|
|
m_TimeAirborneInCar += updateValue;
|
|
break;
|
|
case RacingImaginationPowerUpsCollected:
|
|
m_RacingImaginationPowerUpsCollected += updateValue;
|
|
break;
|
|
case RacingImaginationCratesSmashed:
|
|
m_RacingImaginationCratesSmashed += updateValue;
|
|
break;
|
|
case RacingCarBoostsActivated:
|
|
m_RacingCarBoostsActivated += updateValue;
|
|
break;
|
|
case RacingTimesWrecked:
|
|
m_RacingTimesWrecked += updateValue;
|
|
break;
|
|
case RacingSmashablesSmashed:
|
|
m_RacingSmashablesSmashed += updateValue;
|
|
break;
|
|
case RacesFinished:
|
|
m_RacesFinished += updateValue;
|
|
break;
|
|
case FirstPlaceRaceFinishes:
|
|
m_FirstPlaceRaceFinishes += updateValue;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void CharacterComponent::InitializeStatisticsFromString(const std::string &statisticsString) {
|
|
auto split = GeneralUtils::SplitString(statisticsString, ';');
|
|
|
|
m_CurrencyCollected = GetStatisticFromSplit(split, 0);
|
|
m_BricksCollected = GetStatisticFromSplit(split, 1);
|
|
m_SmashablesSmashed = GetStatisticFromSplit(split, 2);
|
|
m_QuickBuildsCompleted = GetStatisticFromSplit(split, 3);
|
|
m_EnemiesSmashed = GetStatisticFromSplit(split, 4);
|
|
m_RocketsUsed = GetStatisticFromSplit(split, 5);
|
|
m_MissionsCompleted = GetStatisticFromSplit(split, 6);
|
|
m_PetsTamed = GetStatisticFromSplit(split, 7);
|
|
m_ImaginationPowerUpsCollected = GetStatisticFromSplit(split, 8);
|
|
m_LifePowerUpsCollected = GetStatisticFromSplit(split, 9);
|
|
m_ArmorPowerUpsCollected = GetStatisticFromSplit(split, 10);
|
|
m_MetersTraveled = GetStatisticFromSplit(split, 11);
|
|
m_TimesSmashed = GetStatisticFromSplit(split, 12);
|
|
m_TotalDamageTaken = GetStatisticFromSplit(split, 13);
|
|
m_TotalDamageHealed = GetStatisticFromSplit(split, 14);
|
|
m_TotalArmorRepaired = GetStatisticFromSplit(split, 15);
|
|
m_TotalImaginationRestored = GetStatisticFromSplit(split, 16);
|
|
m_TotalImaginationUsed = GetStatisticFromSplit(split, 17);
|
|
m_DistanceDriven = GetStatisticFromSplit(split, 18);
|
|
m_TimeAirborneInCar = GetStatisticFromSplit(split, 19); // WONTFIX
|
|
m_RacingImaginationPowerUpsCollected = GetStatisticFromSplit(split, 20);
|
|
m_RacingImaginationCratesSmashed = GetStatisticFromSplit(split, 21);
|
|
m_RacingCarBoostsActivated = GetStatisticFromSplit(split, 22);
|
|
m_RacingTimesWrecked = GetStatisticFromSplit(split, 23);
|
|
m_RacingSmashablesSmashed = GetStatisticFromSplit(split, 24);
|
|
m_RacesFinished = GetStatisticFromSplit(split, 25);
|
|
m_FirstPlaceRaceFinishes = GetStatisticFromSplit(split, 26);
|
|
}
|
|
|
|
void CharacterComponent::InitializeEmptyStatistics() {
|
|
m_CurrencyCollected = 0;
|
|
m_BricksCollected = 0;
|
|
m_SmashablesSmashed = 0;
|
|
m_QuickBuildsCompleted = 0;
|
|
m_EnemiesSmashed = 0;
|
|
m_RocketsUsed = 0;
|
|
m_MissionsCompleted = 0;
|
|
m_PetsTamed = 0;
|
|
m_ImaginationPowerUpsCollected = 0;
|
|
m_LifePowerUpsCollected = 0;
|
|
m_ArmorPowerUpsCollected = 0;
|
|
m_MetersTraveled = 0;
|
|
m_TimesSmashed = 0;
|
|
m_TotalDamageTaken = 0;
|
|
m_TotalDamageHealed = 0;
|
|
m_TotalArmorRepaired = 0;
|
|
m_TotalImaginationRestored = 0;
|
|
m_TotalImaginationUsed = 0;
|
|
m_DistanceDriven = 0;
|
|
m_TimeAirborneInCar = 0;
|
|
m_RacingImaginationPowerUpsCollected = 0;
|
|
m_RacingImaginationCratesSmashed = 0;
|
|
m_RacingCarBoostsActivated = 0;
|
|
m_RacingTimesWrecked = 0;
|
|
m_RacingSmashablesSmashed = 0;
|
|
m_RacesFinished = 0;
|
|
m_FirstPlaceRaceFinishes = 0;
|
|
}
|
|
|
|
std::string CharacterComponent::StatisticsToString() const {
|
|
std::stringstream result;
|
|
result << std::to_string(m_CurrencyCollected) << ';'
|
|
<< std::to_string(m_BricksCollected) << ';'
|
|
<< std::to_string(m_SmashablesSmashed) << ';'
|
|
<< std::to_string(m_QuickBuildsCompleted) << ';'
|
|
<< std::to_string(m_EnemiesSmashed) << ';'
|
|
<< std::to_string(m_RocketsUsed) << ';'
|
|
<< std::to_string(m_MissionsCompleted) << ';'
|
|
<< std::to_string(m_PetsTamed) << ';'
|
|
<< std::to_string(m_ImaginationPowerUpsCollected) << ';'
|
|
<< std::to_string(m_LifePowerUpsCollected) << ';'
|
|
<< std::to_string(m_ArmorPowerUpsCollected) << ';'
|
|
<< std::to_string(m_MetersTraveled) << ';'
|
|
<< std::to_string(m_TimesSmashed) << ';'
|
|
<< std::to_string(m_TotalDamageTaken) << ';'
|
|
<< std::to_string(m_TotalDamageHealed) << ';'
|
|
<< std::to_string(m_TotalArmorRepaired) << ';'
|
|
<< std::to_string(m_TotalImaginationRestored) << ';'
|
|
<< std::to_string(m_TotalImaginationUsed) << ';'
|
|
<< std::to_string(m_DistanceDriven) << ';'
|
|
<< std::to_string(m_TimeAirborneInCar) << ';'
|
|
<< std::to_string(m_RacingImaginationPowerUpsCollected) << ';'
|
|
<< std::to_string(m_RacingImaginationCratesSmashed) << ';'
|
|
<< std::to_string(m_RacingCarBoostsActivated) << ';'
|
|
<< std::to_string(m_RacingTimesWrecked) << ';'
|
|
<< std::to_string(m_RacingSmashablesSmashed) << ';'
|
|
<< std::to_string(m_RacesFinished) << ';'
|
|
<< std::to_string(m_FirstPlaceRaceFinishes) << ';';
|
|
|
|
return result.str();
|
|
}
|
|
|
|
uint64_t CharacterComponent::GetStatisticFromSplit(std::vector<std::string> split, uint32_t index) {
|
|
return split.size() > index ? std::stoul(split.at(index)) : 0;
|
|
}
|
|
|
|
ZoneStatistics& CharacterComponent::GetZoneStatisticsForMap(LWOMAPID mapID) {
|
|
auto stats = m_ZoneStatistics.find(mapID);
|
|
if (stats == m_ZoneStatistics.end())
|
|
m_ZoneStatistics.insert({ mapID, {0, 0, 0, 0, 0 } });
|
|
return m_ZoneStatistics.at(mapID);
|
|
}
|
|
|
|
void CharacterComponent::AddVentureVisionEffect(std::string ventureVisionType) {
|
|
const auto ventureVisionTypeIterator = m_ActiveVentureVisionEffects.find(ventureVisionType);
|
|
|
|
if (ventureVisionTypeIterator != m_ActiveVentureVisionEffects.end()) {
|
|
ventureVisionTypeIterator->second = ++ventureVisionTypeIterator->second;
|
|
} else {
|
|
// If the effect it not found, insert it into the active effects.
|
|
m_ActiveVentureVisionEffects.insert(std::make_pair(ventureVisionType, 1U));
|
|
}
|
|
|
|
UpdateClientMinimap(true, ventureVisionType);
|
|
}
|
|
|
|
void CharacterComponent::RemoveVentureVisionEffect(std::string ventureVisionType) {
|
|
const auto ventureVisionTypeIterator = m_ActiveVentureVisionEffects.find(ventureVisionType);
|
|
|
|
if (ventureVisionTypeIterator != m_ActiveVentureVisionEffects.end()) {
|
|
ventureVisionTypeIterator->second = --ventureVisionTypeIterator->second;
|
|
UpdateClientMinimap(ventureVisionTypeIterator->second != 0U, ventureVisionType);
|
|
}
|
|
}
|
|
|
|
void CharacterComponent::UpdateClientMinimap(bool showFaction, std::string ventureVisionType) const {
|
|
if (!m_Parent) return;
|
|
AMFArrayValue arrayToSend;
|
|
arrayToSend.InsertValue(ventureVisionType, showFaction ? static_cast<AMFValue*>(new AMFTrueValue()) : static_cast<AMFValue*>(new AMFFalseValue()));
|
|
GameMessages::SendUIMessageServerToSingleClient(m_Parent, m_Parent ? m_Parent->GetSystemAddress() : UNASSIGNED_SYSTEM_ADDRESS, "SetFactionVisibility", &arrayToSend);
|
|
}
|