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https://github.com/DarkflameUniverse/DarkflameServer.git
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554a9a6806
* fix: more include changes * fix: remove dZoneManager from global include * fix: dDatabase * fix: dCommon * fix: object libs * fix: rebase * fix: bcrypt * wip: try simplified connector build * fix: update dockerfile * fix: mariadb C/C++ on apple * feat: Move scripts to CMAKE_MODULE_PATH * fix: dPropertyBehaviors * fix: macos? * fix: Dockerfile * fix: macos? * fix: macos? * fix: macos? * fix: macos? * fix: macos? * try: install_name_tool * fix not building on unix * fix include paths * Remove code changes Will fix in another PR. * format pass remove 2 more included directories. remove commented out code add status to messages * comments and format surround include directories with quotes remove commented out code remove debug messages * Update CMakeLists.txt --------- Co-authored-by: David Markowitz <EmosewaMC@gmail.com> Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>
23 lines
794 B
CMake
23 lines
794 B
CMake
set(DZONEMANAGER_SOURCES "dZoneManager.cpp"
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"Level.cpp"
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"Spawner.cpp"
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"Zone.cpp")
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add_library(dZoneManager OBJECT ${DZONEMANAGER_SOURCES})
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target_link_libraries(dZoneManager
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PRIVATE dDatabaseCDClient
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PUBLIC dPhysics)
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#set_property(TARGET dZoneManager APPEND PROPERTY INTERFACE_LINK_LIBRARIES dWorldServer)
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target_include_directories(dZoneManager PUBLIC "."
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"${PROJECT_SOURCE_DIR}/dGame" # Entity.h
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"${PROJECT_SOURCE_DIR}/dGame/dEntity" # EntityInfo.h
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PRIVATE
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"${PROJECT_SOURCE_DIR}/dGame/dComponents" #InventoryComponent.h
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"${PROJECT_SOURCE_DIR}/dGame/dInventory" #InventoryComponent.h (transitive)
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"${PROJECT_SOURCE_DIR}/dGame/dBehaviors" #BehaviorSlot.h
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"${PROJECT_SOURCE_DIR}/dGame/dGameMessages" #GameMessages.h
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"${PROJECT_SOURCE_DIR}/dGame/dUtilities" #VanityUtilities.h
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)
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