mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-13 19:58:21 +00:00
d2aeebcd46
* Move CDClientManager to be a namespace Tested that worlds still load data as expected. Had no use being a singleton anyways. * Move cdclient data storage to tu local containers Allows some data from these containers to be saved on object by reference instead of always needing to copy. iteration 2 - move all unnamed namespace containers to a singular spot - use macro for template specialization and variable declaration - use templates to allow for as little copy paste of types and functions as possible * remember to use typename! compiler believes T::StorageType is accessing a member, not a type. * Update CDClientManager.cpp * move to cpp?
35 lines
797 B
C++
35 lines
797 B
C++
#pragma once
|
|
|
|
// Custom Classes
|
|
#include "CDTable.h"
|
|
|
|
struct CDActivities {
|
|
uint32_t ActivityID;
|
|
uint32_t locStatus;
|
|
uint32_t instanceMapID;
|
|
uint32_t minTeams;
|
|
uint32_t maxTeams;
|
|
uint32_t minTeamSize;
|
|
uint32_t maxTeamSize;
|
|
uint32_t waitTime;
|
|
uint32_t startDelay;
|
|
bool requiresUniqueData;
|
|
uint32_t leaderboardType;
|
|
bool localize;
|
|
int32_t optionalCostLOT;
|
|
int32_t optionalCostCount;
|
|
bool showUIRewards;
|
|
uint32_t CommunityActivityFlagID;
|
|
std::string gate_version;
|
|
bool noTeamLootOnDeath;
|
|
float optionalPercentage;
|
|
};
|
|
|
|
class CDActivitiesTable : public CDTable<CDActivitiesTable, std::vector<CDActivities>> {
|
|
public:
|
|
void LoadValuesFromDatabase();
|
|
|
|
// Queries the table with a custom "where" clause
|
|
std::vector<CDActivities> Query(std::function<bool(CDActivities)> predicate);
|
|
};
|