DarkflameServer/dChatServer
David Markowitz 33a8efdd22
fix slow code, add bounds checks (#1606)
Tested that players with valid names up to the usual 33 character max are still added to the player container
Tested that you can still team with <= 4 players on a team
Tested that chat server no longer crashes with a bad memberSize variable
asserted that InsertPlayer is indeed much faster now and is no longer a slow point of ChatServer
2024-10-26 22:09:32 -05:00
..
ChatIgnoreList.cpp chore: remove chat_internal and processes everything over chat connection (#1508) 2024-03-31 22:27:50 -05:00
ChatIgnoreList.h fix up enum names 2023-11-18 20:21:13 -08:00
ChatPacketHandler.cpp feat: slashcommands for showall, findplayer, get/openhttpmoninfo, and debug world packet (#1545) 2024-04-17 21:47:28 -05:00
ChatPacketHandler.h feat: slashcommands for showall, findplayer, get/openhttpmoninfo, and debug world packet (#1545) 2024-04-17 21:47:28 -05:00
ChatServer.cpp fix: use after free and uninitialized memory (#1603) 2024-05-30 23:53:03 -05:00
CMakeLists.txt fix: Dissolve more CMake dependencies (#1387) 2024-03-05 20:13:24 -06:00
PlayerContainer.cpp fix slow code, add bounds checks (#1606) 2024-10-26 22:09:32 -05:00
PlayerContainer.h feat: slashcommands for showall, findplayer, get/openhttpmoninfo, and debug world packet (#1545) 2024-04-17 21:47:28 -05:00