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d2aeebcd46
* Move CDClientManager to be a namespace Tested that worlds still load data as expected. Had no use being a singleton anyways. * Move cdclient data storage to tu local containers Allows some data from these containers to be saved on object by reference instead of always needing to copy. iteration 2 - move all unnamed namespace containers to a singular spot - use macro for template specialization and variable declaration - use templates to allow for as little copy paste of types and functions as possible * remember to use typename! compiler believes T::StorageType is accessing a member, not a type. * Update CDClientManager.cpp * move to cpp?
43 lines
2.2 KiB
C++
43 lines
2.2 KiB
C++
#pragma once
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// Custom Classes
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#include "CDTable.h"
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struct CDZoneTable {
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uint32_t zoneID; //!< The Zone ID of the object
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uint32_t locStatus; //!< The Locale Status(?)
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std::string zoneName; //!< The name of the zone
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uint32_t scriptID; //!< The Script ID of the zone (ScriptsTable)
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float ghostdistance_min; //!< The minimum ghosting distance
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float ghostdistance; //!< The ghosting distance
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uint32_t population_soft_cap; //!< The "soft cap" on the world population
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uint32_t population_hard_cap; //!< The "hard cap" on the world population
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UNUSED(std::string DisplayDescription); //!< The display description of the world
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UNUSED(std::string mapFolder); //!< ???
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float smashableMinDistance; //!< The minimum smashable distance?
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float smashableMaxDistance; //!< The maximum smashable distance?
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UNUSED(std::string mixerProgram); //!< ???
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UNUSED(std::string clientPhysicsFramerate); //!< The client physics framerate
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std::string serverPhysicsFramerate; //!< The server physics framerate
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uint32_t zoneControlTemplate; //!< The Zone Control template
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uint32_t widthInChunks; //!< The width of the world in chunks
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uint32_t heightInChunks; //!< The height of the world in chunks
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bool petsAllowed; //!< Whether or not pets are allowed in the world
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bool localize; //!< Whether or not the world should be localized
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float fZoneWeight; //!< ???
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UNUSED(std::string thumbnail); //!< The thumbnail of the world
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bool PlayerLoseCoinsOnDeath; //!< Whether or not the user loses coins on death
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bool disableSaveLoc; //!< Disables the saving location?
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float teamRadius; //!< ???
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UNUSED(std::string gate_version); //!< The gate version
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bool mountsAllowed; //!< Whether or not mounts are allowed
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};
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class CDZoneTableTable : public CDTable<CDZoneTableTable, std::map<uint32_t, CDZoneTable>> {
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public:
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void LoadValuesFromDatabase();
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// Queries the table with a zoneID to find.
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const CDZoneTable* Query(uint32_t zoneID);
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};
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