Files
DarkflameServer/dWorldServer/WorldServer.cpp
Aaron Kimbrell dd8e40bf16 fix(ugc): a client back at character select starts its UGC switches afresh
Switching characters keeps the connection (the client sends
CHARACTER_LIST_REQUEST to the world it's in), so the per-client UGC state
(waiting requests, pending mesh switches, the 3-switches-per-model cap)
carried over to the next character. It's now dropped as on a disconnect.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 11:45:27 -05:00

64 KiB