DarkflameServer/dZoneManager
David Markowitz dc29f5962d
Move CDClientManager to be a namespace (#1431)
Tested that worlds still load data as expected.  Had no use being a singleton anyways.
2024-02-08 23:40:43 -06:00
..
CMakeLists.txt fix: split apart big Cmake libraries (#1381) 2024-01-03 18:41:46 -06:00
dZMCommon.h chore: Speed up and cleanup level and zone loading; Add safer asset buffer reading (#1314) 2023-12-23 11:24:16 -06:00
dZoneManager.cpp Move CDClientManager to be a namespace (#1431) 2024-02-08 23:40:43 -06:00
dZoneManager.h chore: Speed up and cleanup level and zone loading; Add safer asset buffer reading (#1314) 2023-12-23 11:24:16 -06:00
Level.cpp Move CDClientManager to be a namespace (#1431) 2024-02-08 23:40:43 -06:00
Level.h chore: Speed up and cleanup level and zone loading; Add safer asset buffer reading (#1314) 2023-12-23 11:24:16 -06:00
LUTriggers.h foot race player flag fix (#1125) 2023-06-23 08:50:15 -05:00
Spawner.cpp feat: Bump standard to 20 (#1376) 2024-01-02 07:53:00 +00:00
Spawner.h refactor: allow usage of NiPoint3 and NiQuaternion in constexpr context (#1414) 2024-01-29 01:53:12 -06:00
WorldConfig.h Eliminate WorldConfig Magic Numbers 2023-01-01 05:20:03 -08:00
Zone.cpp Move CDClientManager to be a namespace (#1431) 2024-02-08 23:40:43 -06:00
Zone.h chore: Speed up and cleanup level and zone loading; Add safer asset buffer reading (#1314) 2023-12-23 11:24:16 -06:00