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8cdb388915
* Implement Precompiled Headers * First volume of optimizations * Scripts A-B Gonna be doing this in alphabetical order now. * C Scripts and remove unneeded includes from base cppscripts header Remove the MissionComponent and Loot includes from all base scripts and place their needed includes in the respective scripts. * D scripts * F scripts * F scripts 2 Finish up removing extraneous includes from scripts that start with the letter F * G scripts Removing extraneous includes from scripts that start with the letter G * I scripts Removing extraneous includes from scripts that start with the letter I * M-Z scripts Removing extraneous includes from scripts that start with the letter M-Z * Revert "Implement Precompiled Headers" This reverts commitd79d8d4991
. * Revert "Revert "Implement Precompiled Headers"" This reverts commit0597faf308
. * Add back in PCH Add back in PCH * Fix CMake Whitespace Remove duplicate file glob Remove newline
42 lines
2.0 KiB
C++
42 lines
2.0 KiB
C++
#include "ZoneNsProperty.h"
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#include "Entity.h"
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void ZoneNsProperty::SetGameVariables(Entity *self) {
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self->SetVar<std::string>(ClaimMarkerGroup, "Rhino");
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self->SetVar<std::string>(GeneratorGroup, "Generator");
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self->SetVar<std::string>(GuardGroup, "Guard");
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self->SetVar<std::string>(PropertyPlaqueGroup, "PropertyPlaque");
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self->SetVar<std::string>(PropertyVendorGroup, "PropertyVendor");
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self->SetVar<std::string>(SpotsGroup, "Spots");
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self->SetVar<std::string>(MSCloudsGroup, "Clouds");
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self->SetVar<std::string>(EnemiesGroup, "Enemies");
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self->SetVar<std::string>(FXManagerGroup, "FXManager");
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self->SetVar<std::string>(ImagOrbGroup, "Orb");
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self->SetVar<std::string>(GeneratorFXGroup, "GeneratorFX");
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self->SetVar<std::vector<std::string>>(EnemiesSpawner, {
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"StrombieWander", "StrombieGen", "PirateWander", "PirateGen", "RoninGen"
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});
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self->SetVar<std::string>(ClaimMarkerSpawner, "ClaimMarker");
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self->SetVar<std::string>(GeneratorSpawner, "Generator");
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self->SetVar<std::string>(DamageFXSpawner, "MSClouds");
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self->SetVar<std::string>(FXSpotsSpawner, "Spots");
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self->SetVar<std::string>(PropertyMGSpawner, "Guard");
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self->SetVar<std::string>(ImageOrbSpawner, "Orb");
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self->SetVar<std::string>(GeneratorFXSpawner, "GeneratorFX");
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self->SetVar<std::string>(SmashablesSpawner, "Smashables");
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self->SetVar<std::string>(FXManagerSpawner, "FXManager");
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self->SetVar<std::string>(PropObjsSpawner, "BankObj");
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self->SetVar<std::vector<std::string>>(AmbientFXSpawner, { "Rockets" });
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self->SetVar<std::vector<std::string>>(BehaviorObjsSpawner,{ "Cage", "Platform", "Door" });
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self->SetVar<uint32_t>(defeatedProperyFlag, 97);
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self->SetVar<uint32_t>(placedModelFlag, 105);
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self->SetVar<uint32_t>(guardMissionFlag, 872);
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self->SetVar<uint32_t>(brickLinkMissionIDFlag, 948);
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self->SetVar<std::string>(passwordFlag, "s3kratK1ttN");
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self->SetVar<LOT>(generatorIdFlag, 11031);
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self->SetVar<LOT>(orbIDFlag, 10226);
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self->SetVar<LOT>(behaviorQBID, 11009);
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}
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