mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-27 07:57:21 +00:00
8cdb388915
* Implement Precompiled Headers * First volume of optimizations * Scripts A-B Gonna be doing this in alphabetical order now. * C Scripts and remove unneeded includes from base cppscripts header Remove the MissionComponent and Loot includes from all base scripts and place their needed includes in the respective scripts. * D scripts * F scripts * F scripts 2 Finish up removing extraneous includes from scripts that start with the letter F * G scripts Removing extraneous includes from scripts that start with the letter G * I scripts Removing extraneous includes from scripts that start with the letter I * M-Z scripts Removing extraneous includes from scripts that start with the letter M-Z * Revert "Implement Precompiled Headers" This reverts commitd79d8d4991
. * Revert "Revert "Implement Precompiled Headers"" This reverts commit0597faf308
. * Add back in PCH Add back in PCH * Fix CMake Whitespace Remove duplicate file glob Remove newline
59 lines
1.5 KiB
C++
59 lines
1.5 KiB
C++
#include "FvConsoleRightQuickbuild.h"
|
|
#include "EntityManager.h"
|
|
#include "GameMessages.h"
|
|
|
|
void FvConsoleRightQuickbuild::OnStartup(Entity* self)
|
|
{
|
|
self->SetVar(u"IAmBuilt", false);
|
|
self->SetVar(u"AmActive", false);
|
|
}
|
|
|
|
void FvConsoleRightQuickbuild::OnRebuildNotifyState(Entity* self, eRebuildState state)
|
|
{
|
|
if (state == REBUILD_COMPLETED)
|
|
{
|
|
self->SetVar(u"IAmBuilt", true);
|
|
|
|
const auto objects = EntityManager::Instance()->GetEntitiesInGroup("Facility");
|
|
|
|
if (!objects.empty())
|
|
{
|
|
objects[0]->NotifyObject(self, "ConsoleRightUp");
|
|
}
|
|
}
|
|
else if (state == REBUILD_RESETTING)
|
|
{
|
|
self->SetVar(u"IAmBuilt", false);
|
|
self->SetVar(u"AmActive", false);
|
|
|
|
const auto objects = EntityManager::Instance()->GetEntitiesInGroup("Facility");
|
|
|
|
if (!objects.empty())
|
|
{
|
|
objects[0]->NotifyObject(self, "ConsoleRightDown");
|
|
}
|
|
}
|
|
}
|
|
|
|
void FvConsoleRightQuickbuild::OnUse(Entity* self, Entity* user)
|
|
{
|
|
if (self->GetVar<bool>(u"AmActive"))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (self->GetVar<bool>(u"IAmBuilt"))
|
|
{
|
|
self->SetVar(u"AmActive", true);
|
|
|
|
const auto objects = EntityManager::Instance()->GetEntitiesInGroup("Facility");
|
|
|
|
if (!objects.empty())
|
|
{
|
|
objects[0]->NotifyObject(self, "ConsoleRightActive");
|
|
}
|
|
}
|
|
|
|
GameMessages::SendTerminateInteraction(user->GetObjectID(), FROM_INTERACTION, self->GetObjectID());
|
|
}
|