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8cdb388915
* Implement Precompiled Headers * First volume of optimizations * Scripts A-B Gonna be doing this in alphabetical order now. * C Scripts and remove unneeded includes from base cppscripts header Remove the MissionComponent and Loot includes from all base scripts and place their needed includes in the respective scripts. * D scripts * F scripts * F scripts 2 Finish up removing extraneous includes from scripts that start with the letter F * G scripts Removing extraneous includes from scripts that start with the letter G * I scripts Removing extraneous includes from scripts that start with the letter I * M-Z scripts Removing extraneous includes from scripts that start with the letter M-Z * Revert "Implement Precompiled Headers" This reverts commitd79d8d4991
. * Revert "Revert "Implement Precompiled Headers"" This reverts commit0597faf308
. * Add back in PCH Add back in PCH * Fix CMake Whitespace Remove duplicate file glob Remove newline
23 lines
830 B
C++
23 lines
830 B
C++
#include "ForceVolumeServer.h"
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#include "PhantomPhysicsComponent.h"
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#include "EntityManager.h"
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void ForceVolumeServer::OnStartup(Entity* self)
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{
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auto* phantomPhysicsComponent = self->GetComponent<PhantomPhysicsComponent>();
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if (phantomPhysicsComponent == nullptr) return;
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const auto forceAmount = self->GetVar<float>(u"ForceAmt");
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const auto forceX = self->GetVar<float>(u"ForceX");
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const auto forceY = self->GetVar<float>(u"ForceY");
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const auto forceZ = self->GetVar<float>(u"ForceZ");
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phantomPhysicsComponent->SetEffectType(0); // PUSH
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phantomPhysicsComponent->SetDirectionalMultiplier(forceAmount);
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phantomPhysicsComponent->SetDirection({ forceX, forceY, forceZ });
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phantomPhysicsComponent->SetPhysicsEffectActive(true);
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EntityManager::Instance()->SerializeEntity(self);
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}
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