Files
DarkflameServer/dGame/EntityManager.cpp
Aaron Kimbrell 32448a8556 fix: taking an object down for one player leaves the other players' load queue alone
DestructEntity for one player (ghosting, or a model constructed again for
one player) also removed the object from the queue of every player still
loading, so a player loading at that moment never got it. Now only the
player it was taken down for loses it from their queue; taking an object
down for everyone still clears it for all.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 22:31:19 -05:00

21 KiB