mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-13 19:58:21 +00:00
feeac2e041
* WIP, but working * Scaffolding * testing and making it compile again * move all commands to functions * renaming to compile * fix failing tests idk how these werent failing before. Seems to have been magic. * move commandss into their namespace make help command useful fix mac error TODO: remove the multiple not founds/ rework the structure to split into help and handling * Just need to fill out the fields, but it's all there templated * Add all aliases, register missing commands * All help text * remove test logs * improvements pass through added code for optimizations and cleanup as well as reduce the amount of scoping for readability and maintainability * Update SlashCommandHandler.cpp * only save command if it is a GM command * simplify if checks * remove broken delimiter * Update SlashCommandHandler.cpp * Update SlashCommandHandler.cpp --------- Co-authored-by: David Markowitz <EmosewaMC@gmail.com>
672 lines
38 KiB
C++
672 lines
38 KiB
C++
#ifndef GAMEMESSAGES_H
|
|
#define GAMEMESSAGES_H
|
|
|
|
#include "dCommonVars.h"
|
|
#include <map>
|
|
#include <string>
|
|
#include <vector>
|
|
#include "eMovementPlatformState.h"
|
|
#include "NiPoint3.h"
|
|
#include "eEndBehavior.h"
|
|
#include "eCyclingMode.h"
|
|
#include "eLootSourceType.h"
|
|
#include "Brick.h"
|
|
|
|
class AMFBaseValue;
|
|
class Entity;
|
|
class Item;
|
|
class NiQuaternion;
|
|
class User;
|
|
class Leaderboard;
|
|
class PropertySelectQueryProperty;
|
|
class TradeItem;
|
|
|
|
enum class eAnimationFlags : uint32_t;
|
|
|
|
enum class eUnequippableActiveType;
|
|
enum eInventoryType : uint32_t;
|
|
enum class eGameMasterLevel : uint8_t;
|
|
enum class eMatchUpdate : int32_t;
|
|
enum class eKillType : uint32_t;
|
|
enum class eObjectWorldState : uint32_t;
|
|
enum class eTerminateType : uint32_t;
|
|
enum class eControlScheme : uint32_t;
|
|
enum class eStateChangeType : uint32_t;
|
|
enum class ePetAbilityType : uint32_t;
|
|
enum class ePetTamingNotifyType : uint32_t;
|
|
enum class eUseItemResponse : uint32_t;
|
|
enum class eQuickBuildFailReason : uint32_t;
|
|
enum class eQuickBuildState : uint32_t;
|
|
enum class BehaviorSlot : int32_t;
|
|
enum class eVendorTransactionResult : uint32_t;
|
|
|
|
namespace GameMessages {
|
|
class PropertyDataMessage;
|
|
void SendFireEventClientSide(const LWOOBJID& objectID, const SystemAddress& sysAddr, std::u16string args, const LWOOBJID& object, int64_t param1, int param2, const LWOOBJID& sender);
|
|
void SendTeleport(const LWOOBJID& objectID, const NiPoint3& pos, const NiQuaternion& rot, const SystemAddress& sysAddr, bool bSetRotation = false);
|
|
void SendPlayAnimation(Entity* entity, const std::u16string& animationName, float fPriority = 0.0f, float fScale = 1.0f);
|
|
void SendPlayerReady(Entity* entity, const SystemAddress& sysAddr);
|
|
void SendPlayerAllowedRespawn(LWOOBJID entityID, bool doNotPromptRespawn, const SystemAddress& systemAddress);
|
|
void SendInvalidZoneTransferList(Entity* entity, const SystemAddress& sysAddr, const std::u16string& feedbackURL, const std::u16string& invalidMapTransferList, bool feedbackOnExit, bool feedbackOnInvalidTransfer);
|
|
void SendKnockback(const LWOOBJID& objectID, const LWOOBJID& caster, const LWOOBJID& originator, int knockBackTimeMS, const NiPoint3& vector);
|
|
// https://lcdruniverse.org/lu_packets/lu_packets/world/gm/client/struct.VehicleStopBoost.html
|
|
void SendVehicleStopBoost(Entity* targetEntity, const SystemAddress& playerSysAddr, bool affectPassive);
|
|
void SendStartArrangingWithItem(
|
|
Entity* entity,
|
|
const SystemAddress& sysAddr,
|
|
bool bFirstTime = true,
|
|
const LWOOBJID& buildAreaID = LWOOBJID_EMPTY,
|
|
NiPoint3 buildStartPOS = NiPoint3Constant::ZERO,
|
|
int sourceBAG = 0,
|
|
const LWOOBJID& sourceID = LWOOBJID_EMPTY,
|
|
LOT sourceLOT = 0,
|
|
int sourceTYPE = 8,
|
|
const LWOOBJID& targetID = 0,
|
|
LOT targetLOT = 0,
|
|
NiPoint3 targetPOS = NiPoint3Constant::ZERO,
|
|
int targetTYPE = 0
|
|
);
|
|
|
|
void SendPlayerSetCameraCyclingMode(const LWOOBJID& objectID, const SystemAddress& sysAddr, bool bAllowCyclingWhileDeadOnly = true, eCyclingMode cyclingMode = eCyclingMode::ALLOW_CYCLE_TEAMMATES);
|
|
|
|
void SendPlayNDAudioEmitter(Entity* entity, const SystemAddress& sysAddr, std::string audioGUID);
|
|
|
|
void SendStartPathing(Entity* entity);
|
|
void SendPlatformResync(Entity* entity, const SystemAddress& sysAddr, bool bStopAtDesiredWaypoint = false,
|
|
int iIndex = 0, int iDesiredWaypointIndex = 1, int nextIndex = 1,
|
|
eMovementPlatformState movementState = eMovementPlatformState::Moving);
|
|
|
|
void SendResetMissions(Entity* entity, const SystemAddress& sysAddr, const int32_t missionid = -1);
|
|
void SendRestoreToPostLoadStats(Entity* entity, const SystemAddress& sysAddr);
|
|
void SendServerDoneLoadingAllObjects(Entity* entity, const SystemAddress& sysAddr);
|
|
void SendGMLevelBroadcast(const LWOOBJID& objectID, eGameMasterLevel level);
|
|
void SendChatModeUpdate(const LWOOBJID& objectID, eGameMasterLevel level);
|
|
|
|
void SendAddItemToInventoryClientSync(Entity* entity, const SystemAddress& sysAddr, Item* item, const LWOOBJID& objectID, bool showFlyingLoot, int itemCount, LWOOBJID subKey = LWOOBJID_EMPTY, eLootSourceType lootSourceType = eLootSourceType::NONE);
|
|
void SendNotifyClientFlagChange(const LWOOBJID& objectID, uint32_t iFlagID, bool bFlag, const SystemAddress& sysAddr);
|
|
void SendChangeObjectWorldState(const LWOOBJID& objectID, eObjectWorldState state, const SystemAddress& sysAddr);
|
|
|
|
void SendOfferMission(const LWOOBJID& entity, const SystemAddress& sysAddr, int32_t missionID, const LWOOBJID& offererID);
|
|
void SendNotifyMission(Entity* entity, const SystemAddress& sysAddr, int missionID, int missionState, bool sendingRewards);
|
|
void SendNotifyMissionTask(Entity* entity, const SystemAddress& sysAddr, int missionID, int taskMask, std::vector<float> updates);
|
|
void NotifyLevelRewards(LWOOBJID objectID, const SystemAddress& sysAddr, int level, bool sending_rewards);
|
|
|
|
void SendModifyLEGOScore(Entity* entity, const SystemAddress& sysAddr, int64_t score, eLootSourceType sourceType);
|
|
void SendUIMessageServerToSingleClient(Entity* entity, const SystemAddress& sysAddr, const std::string& message, AMFBaseValue& args);
|
|
|
|
// Specify sysAddr if you need to send a flash message to a client who you dont know the objectID of.
|
|
void SendUIMessageServerToSingleClient(const std::string& message, AMFBaseValue& args, const SystemAddress& sysAddr);
|
|
void SendUIMessageServerToAllClients(const std::string& message, AMFBaseValue& args);
|
|
|
|
void SendPlayEmbeddedEffectOnAllClientsNearObject(Entity* entity, std::u16string effectName, const LWOOBJID& fromObjectID, float radius);
|
|
void SendPlayFXEffect(Entity* entity, int32_t effectID, const std::u16string& effectType, const std::string& name, LWOOBJID secondary, float priority = 1, float scale = 1, bool serialize = true);
|
|
void SendPlayFXEffect(const LWOOBJID& entity, int32_t effectID, const std::u16string& effectType, const std::string& name, LWOOBJID secondary = LWOOBJID_EMPTY, float priority = 1, float scale = 1, bool serialize = true);
|
|
void SendStopFXEffect(Entity* entity, bool killImmediate, std::string name);
|
|
void SendBroadcastTextToChatbox(Entity* entity, const SystemAddress& sysAddr, const std::u16string& attrs, const std::u16string& wsText);
|
|
void SendSetCurrency(Entity* entity, int64_t currency, int lootType, const LWOOBJID& sourceID, const LOT& sourceLOT, int sourceTradeID, bool overrideCurrent, eLootSourceType sourceType);
|
|
|
|
void SendQuickBuildNotifyState(Entity* entity, eQuickBuildState prevState, eQuickBuildState state, const LWOOBJID& playerID);
|
|
void SendEnableQuickBuild(Entity* entity, bool enable, bool fail, bool success, eQuickBuildFailReason failReason, float duration, const LWOOBJID& playerID);
|
|
void AddActivityOwner(Entity* entity, LWOOBJID& ownerID);
|
|
void SendTerminateInteraction(const LWOOBJID& objectID, eTerminateType type, const LWOOBJID& terminator);
|
|
|
|
void SendDieNoImplCode(Entity* entity, const LWOOBJID& killerID, const LWOOBJID& lootOwnerID, eKillType killType, std::u16string deathType, float directionRelative_AngleY, float directionRelative_AngleXZ, float directionRelative_Force, bool bClientDeath, bool bSpawnLoot);
|
|
void SendDie(Entity* entity, const LWOOBJID& killerID, const LWOOBJID& lootOwnerID, bool bDieAccepted, eKillType killType, std::u16string deathType, float directionRelative_AngleY, float directionRelative_AngleXZ, float directionRelative_Force, bool bClientDeath, bool bSpawnLoot, float coinSpawnTime);
|
|
|
|
void SendSetInventorySize(Entity* entity, int invType, int size);
|
|
|
|
void SendSetGravityScale(const LWOOBJID& target, const float effectScale, const SystemAddress& sysAddr);
|
|
|
|
void SendSetEmoteLockState(Entity* entity, bool bLock, int emoteID);
|
|
void SendSetJetPackMode(Entity* entity, bool use, bool bypassChecks = false, bool doHover = false, int effectID = -1, float airspeed = 10, float maxAirspeed = 15, float verticalVelocity = 1, int warningEffectID = -1);
|
|
void SendResurrect(Entity* entity);
|
|
void SendStop2DAmbientSound(Entity* entity, bool force, std::string audioGUID, bool result = false);
|
|
void SendPlay2DAmbientSound(Entity* entity, std::string audioGUID, bool result = false);
|
|
void SendSetNetworkScriptVar(Entity* entity, const SystemAddress& sysAddr, std::string data);
|
|
void SendDropClientLoot(Entity* entity, const LWOOBJID& sourceID, LOT item, int currency, NiPoint3 spawnPos = NiPoint3Constant::ZERO, int count = 1);
|
|
|
|
void SendSetPlayerControlScheme(Entity* entity, eControlScheme controlScheme);
|
|
void SendPlayerReachedRespawnCheckpoint(Entity* entity, const NiPoint3& position, const NiQuaternion& rotation);
|
|
|
|
void SendAddSkill(Entity* entity, TSkillID skillID, BehaviorSlot slotID);
|
|
void SendRemoveSkill(Entity* entity, TSkillID skillID);
|
|
|
|
void SendFinishArrangingWithItem(Entity* entity, const LWOOBJID& buildAreaID);
|
|
void SendModularBuildEnd(Entity* entity);
|
|
|
|
void SendVendorOpenWindow(Entity* entity, const SystemAddress& sysAddr);
|
|
void SendVendorStatusUpdate(Entity* entity, const SystemAddress& sysAddr, bool bUpdateOnly = false);
|
|
void SendVendorTransactionResult(Entity* entity, const SystemAddress& sysAddr, eVendorTransactionResult result);
|
|
|
|
void SendRemoveItemFromInventory(Entity* entity, const SystemAddress& sysAddr, LWOOBJID iObjID, LOT templateID, int inventoryType, uint32_t stackCount, uint32_t stackRemaining);
|
|
void SendConsumeClientItem(Entity* entity, bool bSuccess, LWOOBJID item);
|
|
void SendUseItemResult(Entity* entity, LOT templateID, bool useItemResult);
|
|
void SendMoveInventoryBatch(Entity* entity, uint32_t stackCount, int srcInv, int dstInv, const LWOOBJID& iObjID);
|
|
|
|
void SendMatchResponse(Entity* entity, const SystemAddress& sysAddr, int response);
|
|
void SendMatchUpdate(Entity* entity, const SystemAddress& sysAddr, std::string data, eMatchUpdate type);
|
|
|
|
void HandleUnUseModel(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
|
|
void SendStartCelebrationEffect(Entity* entity, const SystemAddress& sysAddr, int celebrationID);
|
|
|
|
// https://lcdruniverse.org/lu_packets/lu_packets/world/gm/client/struct.SetResurrectRestoreValues.html
|
|
void SendSetResurrectRestoreValues(Entity* targetEntity, int32_t armorRestore, int32_t healthRestore, int32_t imaginationRestore);
|
|
|
|
/**
|
|
* Sends a message to an Entity to smash itself, but not delete or destroy itself from the world
|
|
*
|
|
* @param entity The Entity that will smash itself into bricks
|
|
* @param force The force the Entity will be smashed with
|
|
* @param ghostOpacity The ghosting opacity of the smashed Entity
|
|
* @param killerID The Entity that invoked the smash, if none exists, this should be LWOOBJID_EMPTY
|
|
* @param ignoreObjectVisibility Whether or not to ignore the objects visibility
|
|
*/
|
|
void SendSmash(Entity* entity, float force, float ghostOpacity, LWOOBJID killerID, bool ignoreObjectVisibility = false);
|
|
|
|
/**
|
|
* Sends a message to an Entity to UnSmash itself (aka rebuild itself over a duration)
|
|
*
|
|
* @param entity The Entity that will UnSmash itself
|
|
* @param builderID The Entity that invoked the build (LWOOBJID_EMPTY if none exists or invoked the rebuild)
|
|
* @param duration The duration for the Entity to rebuild over. 3 seconds by default
|
|
*/
|
|
void SendUnSmash(Entity* entity, LWOOBJID builderID = LWOOBJID_EMPTY, float duration = 3.0f);
|
|
|
|
/**
|
|
* @brief This GameMessage is the one that handles all of the property behavior incoming messages from the client.
|
|
*
|
|
* The GameMessage struct can be located here https://lcdruniverse.org/lu_packets/lu_packets/world/gm/server/struct.ControlBehaviors.html
|
|
* For information on the AMF3 format can be found here https://rtmp.veriskope.com/pdf/amf3-file-format-spec.pdf
|
|
* For any questions regarding AMF3 you can contact EmosewaMC on GitHub
|
|
*
|
|
* @param inStream The incoming data sent from the client
|
|
* @param entity The Entity that sent the message
|
|
* @param sysAddr The SystemAddress that sent the message
|
|
*/
|
|
void HandleControlBehaviors(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
|
|
|
|
// Rails stuff
|
|
void SendSetRailMovement(const LWOOBJID& objectID, bool pathGoForward, std::u16string pathName, uint32_t pathStart,
|
|
const SystemAddress& sysAddr = UNASSIGNED_SYSTEM_ADDRESS,
|
|
int32_t railActivatorComponentID = -1, LWOOBJID railActivatorObjectID = LWOOBJID_EMPTY);
|
|
|
|
void SendStartRailMovement(const LWOOBJID& objectID, std::u16string pathName, std::u16string startSound,
|
|
std::u16string loopSound, std::u16string stopSound, const SystemAddress& sysAddr = UNASSIGNED_SYSTEM_ADDRESS,
|
|
uint32_t pathStart = 0, bool goForward = true, bool damageImmune = true, bool noAggro = true,
|
|
bool notifyActor = false, bool showNameBillboard = true, bool cameraLocked = true,
|
|
bool collisionEnabled = true, bool useDB = true, int32_t railComponentID = -1,
|
|
LWOOBJID railActivatorObjectID = LWOOBJID_EMPTY);
|
|
|
|
void HandleClientRailMovementReady(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
|
|
void HandleCancelRailMovement(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
|
|
void HandlePlayerRailArrivedNotification(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
|
|
|
|
void SendNotifyClientObject(const LWOOBJID& objectID, std::u16string name, int param1 = 0, int param2 = 0, const LWOOBJID& paramObj = LWOOBJID_EMPTY, std::string paramStr = "", const SystemAddress& sysAddr = UNASSIGNED_SYSTEM_ADDRESS);
|
|
void SendNotifyClientZoneObject(const LWOOBJID& objectID, const std::u16string& name, int param1, int param2, const LWOOBJID& paramObj, const std::string& paramStr, const SystemAddress& sysAddr);
|
|
|
|
void SendNotifyClientFailedPrecondition(LWOOBJID objectId, const SystemAddress& sysAddr, const std::u16string& failedReason, int preconditionID);
|
|
|
|
// The success or failure response sent back to the client will preserve the same value for localID.
|
|
void SendBBBSaveResponse(const LWOOBJID& objectId, const LWOOBJID& localID, unsigned char* buffer, uint32_t bufferSize, const SystemAddress& sysAddr);
|
|
|
|
void SendAddBuff(LWOOBJID& objectID, const LWOOBJID& casterID, uint32_t buffID, uint32_t msDuration,
|
|
bool addImmunity = false, bool cancelOnDamaged = false, bool cancelOnDeath = true,
|
|
bool cancelOnLogout = false, bool cancelOnRemoveBuff = true, bool cancelOnUi = false,
|
|
bool cancelOnUnequip = false, bool cancelOnZone = false, bool addedByTeammate = false, bool applyOnTeammates = false, const SystemAddress& sysAddr = UNASSIGNED_SYSTEM_ADDRESS);
|
|
|
|
void SendToggleGMInvis(LWOOBJID objectId, bool enabled, const SystemAddress& sysAddr);
|
|
|
|
void SendSetName(LWOOBJID objectID, std::u16string name, const SystemAddress& sysAddr);
|
|
|
|
// Property messages
|
|
|
|
void SendOpenPropertyVendor(LWOOBJID objectId, const SystemAddress& sysAddr);
|
|
|
|
void SendOpenPropertyManagment(LWOOBJID objectId, const SystemAddress& sysAddr);
|
|
|
|
void SendDownloadPropertyData(LWOOBJID objectId, const PropertyDataMessage& data, const SystemAddress& sysAddr);
|
|
|
|
/**
|
|
* @brief Send an updated item id to the client when they load a blueprint in brick build mode
|
|
*
|
|
* @param sysAddr SystemAddress to respond to
|
|
* @param oldItemId The item ID that was requested to be loaded
|
|
* @param newItemId The new item ID of the loaded item
|
|
*
|
|
*/
|
|
void SendBlueprintLoadItemResponse(const SystemAddress& sysAddr, bool success, LWOOBJID oldItemId, LWOOBJID newItemId);
|
|
|
|
void SendPropertyRentalResponse(LWOOBJID objectId, LWOCLONEID cloneId, uint32_t code, LWOOBJID propertyId, int64_t rentDue, const SystemAddress& sysAddr);
|
|
|
|
void SendLockNodeRotation(Entity* entity, std::string nodeName);
|
|
|
|
void SendSetBuildModeConfirmed(LWOOBJID objectId, const SystemAddress& sysAddr, bool start, bool warnVisitors, bool modePaused, int32_t modeValue, LWOOBJID playerId, NiPoint3 startPos = NiPoint3Constant::ZERO);
|
|
|
|
void SendGetModelsOnProperty(LWOOBJID objectId, std::map<LWOOBJID, LWOOBJID> models, const SystemAddress& sysAddr);
|
|
|
|
void SendZonePropertyModelEquipped(LWOOBJID objectId, LWOOBJID playerId, LWOOBJID propertyId, const SystemAddress& sysAddr);
|
|
|
|
void SendPlaceModelResponse(LWOOBJID objectId, const SystemAddress& sysAddr, NiPoint3 position, LWOOBJID plaque, int32_t response, NiQuaternion rotation);
|
|
|
|
void SendUGCEquipPreCreateBasedOnEditMode(LWOOBJID objectId, const SystemAddress& sysAddr, int modelCount, LWOOBJID model);
|
|
|
|
void SendUGCEquipPostDeleteBasedOnEditMode(LWOOBJID objectId, const SystemAddress& sysAddr, LWOOBJID inventoryItem, int itemTotal);
|
|
|
|
void HandleSetPropertyAccess(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
|
|
|
|
void HandleUpdatePropertyOrModelForFilterCheck(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
|
|
|
|
void HandleQueryPropertyData(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
|
|
|
|
void HandleSetBuildMode(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
|
|
|
|
void HandleStartBuildingWithItem(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
|
|
|
|
void HandlePropertyEditorBegin(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
|
|
|
|
void HandlePropertyEditorEnd(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
|
|
|
|
void HandlePropertyContentsFromClient(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
|
|
|
|
void HandlePropertyModelEquipped(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
|
|
|
|
void HandlePlacePropertyModel(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
|
|
|
|
void HandleUpdatePropertyModel(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
|
|
|
|
void HandleDeletePropertyModel(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
|
|
|
|
void HandleBBBLoadItemRequest(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
|
|
|
|
void HandleBBBSaveRequest(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
|
|
|
|
void HandlePropertyEntranceSync(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
|
|
|
|
void HandleEnterProperty(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
|
|
|
|
void HandleSetConsumableItem(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
|
|
|
|
void SendPlayCinematic(LWOOBJID objectId, std::u16string pathName, const SystemAddress& sysAddr,
|
|
bool allowGhostUpdates = true, bool bCloseMultiInteract = true, bool bSendServerNotify = false, bool bUseControlledObjectForAudioListener = false,
|
|
eEndBehavior endBehavior = eEndBehavior::RETURN, bool hidePlayerDuringCine = false, float leadIn = -1, bool leavePlayerLockedWhenFinished = false,
|
|
bool lockPlayer = true, bool result = false, bool skipIfSamePath = false, float startTimeAdvance = 0);
|
|
|
|
void SendEndCinematic(LWOOBJID objectID, std::u16string pathName, const SystemAddress& sysAddr = UNASSIGNED_SYSTEM_ADDRESS,
|
|
float leadOut = -1.0f, bool leavePlayerLocked = false);
|
|
void HandleCinematicUpdate(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
|
|
|
|
void SendSetStunned(LWOOBJID objectId, eStateChangeType stateChangeType, const SystemAddress& sysAddr,
|
|
LWOOBJID originator = LWOOBJID_EMPTY, bool bCantAttack = false, bool bCantEquip = false,
|
|
bool bCantInteract = false, bool bCantJump = false, bool bCantMove = false, bool bCantTurn = false,
|
|
bool bCantUseItem = false, bool bDontTerminateInteract = false, bool bIgnoreImmunity = true,
|
|
bool bCantAttackOutChangeWasApplied = false, bool bCantEquipOutChangeWasApplied = false,
|
|
bool bCantInteractOutChangeWasApplied = false, bool bCantJumpOutChangeWasApplied = false,
|
|
bool bCantMoveOutChangeWasApplied = false, bool bCantTurnOutChangeWasApplied = false,
|
|
bool bCantUseItemOutChangeWasApplied = false);
|
|
|
|
void SendSetStunImmunity(
|
|
LWOOBJID target,
|
|
eStateChangeType state,
|
|
const SystemAddress& sysAddr,
|
|
LWOOBJID originator = LWOOBJID_EMPTY,
|
|
bool bImmuneToStunAttack = false,
|
|
bool bImmuneToStunEquip = false,
|
|
bool bImmuneToStunInteract = false,
|
|
bool bImmuneToStunJump = false,
|
|
bool bImmuneToStunMove = false,
|
|
bool bImmuneToStunTurn = false,
|
|
bool bImmuneToStunUseItem = false
|
|
);
|
|
|
|
void SendSetStatusImmunity(
|
|
LWOOBJID objectId,
|
|
eStateChangeType state,
|
|
const SystemAddress& sysAddr,
|
|
bool bImmuneToBasicAttack = false,
|
|
bool bImmuneToDamageOverTime = false,
|
|
bool bImmuneToKnockback = false,
|
|
bool bImmuneToInterrupt = false,
|
|
bool bImmuneToSpeed = false,
|
|
bool bImmuneToImaginationGain = false,
|
|
bool bImmuneToImaginationLoss = false,
|
|
bool bImmuneToQuickbuildInterrupt = false,
|
|
bool bImmuneToPullToPoint = false
|
|
);
|
|
|
|
void SendOrientToAngle(LWOOBJID objectId, bool bRelativeToCurrent, float fAngle, const SystemAddress& sysAddr);
|
|
|
|
void SendAddRunSpeedModifier(LWOOBJID objectId, LWOOBJID caster, uint32_t modifier, const SystemAddress& sysAddr);
|
|
|
|
void SendRemoveRunSpeedModifier(LWOOBJID objectId, uint32_t modifier, const SystemAddress& sysAddr);
|
|
|
|
void SendPropertyEntranceBegin(LWOOBJID objectId, const SystemAddress& sysAddr);
|
|
|
|
void SendPropertySelectQuery(LWOOBJID objectId, int32_t navOffset, bool thereAreMore, int32_t cloneId, bool hasFeaturedProperty, bool wasFriends, const std::vector<PropertySelectQueryProperty>& entries, const SystemAddress& sysAddr);
|
|
|
|
void SendNotifyObject(LWOOBJID objectId, LWOOBJID objIDSender, std::u16string name, const SystemAddress& sysAddr, int param1 = 0, int param2 = 0);
|
|
|
|
void HandleVerifyAck(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
|
|
|
|
void SendTeamPickupItem(LWOOBJID objectId, LWOOBJID lootID, LWOOBJID lootOwnerID, const SystemAddress& sysAddr);
|
|
|
|
//Trading:
|
|
void SendServerTradeInvite(LWOOBJID objectId, bool bNeedInvitePopUp, LWOOBJID i64Requestor, std::u16string wsName, const SystemAddress& sysAddr);
|
|
|
|
void SendServerTradeInitialReply(LWOOBJID objectId, LWOOBJID i64Invitee, int32_t resultType, std::u16string wsName, const SystemAddress& sysAddr);
|
|
|
|
void SendServerTradeFinalReply(LWOOBJID objectId, bool bResult, LWOOBJID i64Invitee, std::u16string wsName, const SystemAddress& sysAddr);
|
|
|
|
void SendServerTradeAccept(LWOOBJID objectId, bool bFirst, const SystemAddress& sysAddr);
|
|
|
|
void SendServerTradeCancel(LWOOBJID objectId, const SystemAddress& sysAddr);
|
|
|
|
void SendServerTradeUpdate(LWOOBJID objectId, uint64_t coins, const std::vector<TradeItem>& items, const SystemAddress& sysAddr);
|
|
|
|
void HandleClientTradeRequest(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
|
|
|
|
void HandleClientTradeCancel(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
|
|
|
|
void HandleClientTradeAccept(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
|
|
|
|
void HandleClientTradeUpdate(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
|
|
|
|
//Pets:
|
|
void SendNotifyPetTamingMinigame(LWOOBJID objectId, LWOOBJID petId, LWOOBJID playerTamingId, bool bForceTeleport, ePetTamingNotifyType notifyType, NiPoint3 petsDestPos, NiPoint3 telePos, NiQuaternion teleRot, const SystemAddress& sysAddr);
|
|
|
|
void SendNotifyPetTamingPuzzleSelected(LWOOBJID objectId, const std::vector<Brick>& bricks, const SystemAddress& sysAddr);
|
|
|
|
void SendNotifyTamingModelLoadedOnServer(LWOOBJID objectId, const SystemAddress& sysAddr);
|
|
|
|
void SendPetTamingTryBuildResult(LWOOBJID objectId, bool bSuccess, int32_t iNumCorrect, const SystemAddress& sysAddr);
|
|
|
|
void SendPetResponse(LWOOBJID objectId, LWOOBJID objIDPet, int32_t iPetCommandType, int32_t iResponse, int32_t iTypeID, const SystemAddress& sysAddr);
|
|
|
|
void SendAddPetToPlayer(LWOOBJID objectId, int32_t iElementalType, std::u16string name, LWOOBJID petDBID, LOT petLOT, const SystemAddress& sysAddr);
|
|
|
|
void SendRegisterPetID(LWOOBJID objectId, LWOOBJID objID, const SystemAddress& sysAddr);
|
|
|
|
void SendRegisterPetDBID(LWOOBJID objectId, LWOOBJID petDBID, const SystemAddress& sysAddr);
|
|
|
|
void SendMarkInventoryItemAsActive(LWOOBJID objectId, bool bActive, eUnequippableActiveType iType, LWOOBJID itemID, const SystemAddress& sysAddr);
|
|
|
|
void SendClientExitTamingMinigame(LWOOBJID objectId, bool bVoluntaryExit, const SystemAddress& sysAddr);
|
|
|
|
void SendShowPetActionButton(const LWOOBJID objectId, const ePetAbilityType petAbility, const bool bShow, const SystemAddress& sysAddr);
|
|
|
|
void SendPlayEmote(LWOOBJID objectId, int32_t emoteID, LWOOBJID target, const SystemAddress& sysAddr);
|
|
|
|
void SendBouncerActiveStatus(LWOOBJID objectId, bool bActive, const SystemAddress& sysAddr);
|
|
|
|
void SendSetPetName(LWOOBJID objectId, std::u16string name, LWOOBJID petDBID, const SystemAddress& sysAddr);
|
|
|
|
void SendSetPetNameModerated(LWOOBJID objectId, LWOOBJID petDBID, int32_t nModerationStatus, const SystemAddress& sysAddr);
|
|
|
|
void SendPetNameChanged(LWOOBJID objectId, int32_t moderationStatus, std::u16string name, std::u16string ownerName, const SystemAddress& sysAddr);
|
|
|
|
void HandleClientExitTamingMinigame(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
|
|
|
|
void HandleStartServerPetMinigameTimer(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
|
|
|
|
void HandlePetTamingTryBuild(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
|
|
|
|
void HandleNotifyTamingBuildSuccess(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
|
|
|
|
void HandleRequestSetPetName(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
|
|
|
|
void HandleCommandPet(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
|
|
|
|
void HandleDespawnPet(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
|
|
|
|
void HandleMessageBoxResponse(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
|
|
|
|
void HandleChoiceBoxRespond(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
|
|
|
|
void SendDisplayZoneSummary(LWOOBJID objectId, const SystemAddress& sysAddr, bool isPropertyMap = false, bool isZoneStart = false, LWOOBJID sender = LWOOBJID_EMPTY);
|
|
|
|
//UI:
|
|
void SendNotifyNotEnoughInvSpace(LWOOBJID objectId, uint32_t freeSlotsNeeded, eInventoryType inventoryType, const SystemAddress& sysAddr);
|
|
|
|
void SendDisplayMessageBox(LWOOBJID objectId, bool bShow, LWOOBJID callbackClient, const std::u16string& identifier, int32_t imageID, const std::u16string& text, const std::u16string& userData, const SystemAddress& sysAddr);
|
|
|
|
void SendDisplayChatBubble(LWOOBJID objectId, const std::u16string& text, const SystemAddress& sysAddr);
|
|
|
|
/**
|
|
* @brief
|
|
*
|
|
* @param objectId ID of the entity to set idle flags
|
|
* @param FlagsOn Flag to turn on
|
|
* @param FlagsOff Flag to turn off
|
|
*/
|
|
void SendChangeIdleFlags(LWOOBJID objectId, eAnimationFlags FlagsOn, eAnimationFlags FlagsOff, const SystemAddress& sysAddr);
|
|
|
|
// Mounts
|
|
/**
|
|
* @brief Set the Inventory LWOOBJID of the mount
|
|
*
|
|
* @param entity The entity that is mounting
|
|
* @param sysAddr the system address to send game message responses to
|
|
* @param objectID LWOOBJID of the item in inventory that is being used
|
|
*/
|
|
void SendSetMountInventoryID(Entity* entity, const LWOOBJID& objectID, const SystemAddress& sysAddr);
|
|
|
|
/**
|
|
* @brief Handle client dismounting mount
|
|
*
|
|
* @param inStream Raknet BitStream of incoming data
|
|
* @param entity The Entity that is dismounting
|
|
* @param sysAddr the system address to send game message responses to
|
|
*/
|
|
void HandleDismountComplete(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
|
|
|
|
/**
|
|
* @brief Handle acknowledging that the client possessed something
|
|
*
|
|
* @param inStream Raknet BitStream of incoming data
|
|
* @param entity The Entity that is possessing
|
|
* @param sysAddr the system address to send game message responses to
|
|
*/
|
|
void HandleAcknowledgePossession(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
|
|
|
|
/**
|
|
* @brief A request from a client to get the hot properties that would appear on the news feed
|
|
* This incoming message has NO DATA and is simply a request that expects to send a reply to the sender.
|
|
*
|
|
* @param inStream packet of data
|
|
* @param entity The Entity that sent the request
|
|
* @param sysAddr The SystemAddress of the Entity that sent the request
|
|
*/
|
|
void HandleGetHotPropertyData(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
|
|
|
|
/**
|
|
* @brief A request from a client to get the hot properties that would appear on the news feed
|
|
* The struct of data to send is as follows
|
|
*
|
|
* [u32] - Number of properties
|
|
* [objid] - property id
|
|
* [objid] - property owner id
|
|
* [wstring] - property owner name
|
|
* [u64] - total reputation
|
|
* [i32] - property template id
|
|
* [wstring] - property name
|
|
* [wstring] - property description
|
|
* [float] - performance cost
|
|
* [timestamp] - time last published
|
|
* [cloneid] - clone id
|
|
*
|
|
* @param inStream packet of data
|
|
* @param entity The Entity that sent the request
|
|
* @param sysAddr The SystemAddress of the Entity that sent the request
|
|
*/
|
|
void SendGetHotPropertyData(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
|
|
|
|
//Racing:
|
|
void HandleModuleAssemblyQueryData(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
|
|
|
|
void HandleModularAssemblyNIFCompleted(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
|
|
|
|
void HandleVehicleSetWheelLockState(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
|
|
|
|
void HandleRacingClientReady(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
|
|
|
|
void HandleRequestDie(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
|
|
|
|
void HandleVehicleNotifyServerAddPassiveBoostAction(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
|
|
|
|
void HandleVehicleNotifyServerRemovePassiveBoostAction(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
|
|
|
|
void HandleRacingPlayerInfoResetFinished(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
|
|
|
|
void HandleVehicleNotifyHitImaginationServer(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
|
|
|
|
void SendModuleAssemblyDBDataForClient(LWOOBJID objectId, LWOOBJID assemblyID, const std::u16string& data, const SystemAddress& sysAddr);
|
|
|
|
void SendNotifyVehicleOfRacingObject(LWOOBJID objectId, LWOOBJID racingObjectID, const SystemAddress& sysAddr);
|
|
|
|
void SendRacingPlayerLoaded(LWOOBJID objectId, LWOOBJID playerID, LWOOBJID vehicleID, const SystemAddress& sysAddr);
|
|
|
|
void SendVehicleUnlockInput(LWOOBJID objectId, bool bLockWheels, const SystemAddress& sysAddr);
|
|
|
|
void SendVehicleSetWheelLockState(LWOOBJID objectId, bool bExtraFriction, bool bLocked, const SystemAddress& sysAddr);
|
|
|
|
void SendRacingSetPlayerResetInfo(LWOOBJID objectId, int32_t currentLap, uint32_t furthestResetPlane, LWOOBJID playerID, NiPoint3 respawnPos, uint32_t upcomingPlane, const SystemAddress& sysAddr);
|
|
|
|
void SendRacingResetPlayerToLastReset(LWOOBJID objectId, LWOOBJID playerID, const SystemAddress& sysAddr);
|
|
|
|
void SendNotifyRacingClient(LWOOBJID objectId, int32_t eventType, int32_t param1, LWOOBJID paramObj, std::u16string paramStr, LWOOBJID singleClient, const SystemAddress& sysAddr);
|
|
|
|
void SendActivityEnter(LWOOBJID objectId, const SystemAddress& sysAddr);
|
|
void SendActivityStart(LWOOBJID objectId, const SystemAddress& sysAddr);
|
|
void SendActivityExit(LWOOBJID objectId, const SystemAddress& sysAddr);
|
|
void SendActivityStop(LWOOBJID objectId, bool bExit, bool bUserCancel, const SystemAddress& sysAddr);
|
|
void SendActivityPause(LWOOBJID objectId, bool pause = false, const SystemAddress& sysAddr = UNASSIGNED_SYSTEM_ADDRESS);
|
|
void SendStartActivityTime(LWOOBJID objectId, float_t startTime, const SystemAddress& sysAddr = UNASSIGNED_SYSTEM_ADDRESS);
|
|
void SendRequestActivityEnter(LWOOBJID objectId, const SystemAddress& sysAddr, bool bStart, LWOOBJID userID);
|
|
void SendUseItemRequirementsResponse(LWOOBJID objectID, const SystemAddress& sysAddr, eUseItemResponse itemResponse);
|
|
|
|
// SG:
|
|
|
|
void SendSetShootingGalleryParams(LWOOBJID objectId, const SystemAddress& sysAddr,
|
|
float cameraFOV,
|
|
float cooldown,
|
|
float minDistance,
|
|
NiPoint3 muzzlePosOffset,
|
|
NiPoint3 playerPosOffset,
|
|
float projectileVelocity,
|
|
float timeLimit,
|
|
bool bUseLeaderboards
|
|
);
|
|
|
|
void HandleUpdatePropertyPerformanceCost(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
|
|
|
|
void SendNotifyClientShootingGalleryScore(LWOOBJID objectId, const SystemAddress& sysAddr,
|
|
float addTime,
|
|
int32_t score,
|
|
LWOOBJID target,
|
|
NiPoint3 targetPos
|
|
);
|
|
|
|
void HandleUpdateShootingGalleryRotation(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
|
|
|
|
void SendUpdateReputation(const LWOOBJID objectId, const int64_t reputation, const SystemAddress& sysAddr);
|
|
|
|
// Leaderboards
|
|
void SendActivitySummaryLeaderboardData(const LWOOBJID& objectID, const Leaderboard* leaderboard,
|
|
const SystemAddress& sysAddr = UNASSIGNED_SYSTEM_ADDRESS);
|
|
void HandleActivitySummaryLeaderboardData(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
|
|
void SendRequestActivitySummaryLeaderboardData(const LWOOBJID& objectID, const LWOOBJID& targetID,
|
|
const SystemAddress& sysAddr, const int32_t& gameID = 0,
|
|
const int32_t& queryType = 1, const int32_t& resultsEnd = 10,
|
|
const int32_t& resultsStart = 0, bool weekly = false);
|
|
void HandleRequestActivitySummaryLeaderboardData(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
|
|
void HandleActivityStateChangeRequest(RakNet::BitStream& inStream, Entity* entity);
|
|
|
|
void SendVehicleAddPassiveBoostAction(LWOOBJID objectId, const SystemAddress& sysAddr);
|
|
|
|
void SendVehicleRemovePassiveBoostAction(LWOOBJID objectId, const SystemAddress& sysAddr);
|
|
|
|
void SendVehicleNotifyFinishedRace(LWOOBJID objectId, const SystemAddress& sysAddr);
|
|
|
|
//NT:
|
|
|
|
void HandleRequestMoveItemBetweenInventoryTypes(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
|
|
|
|
void SendShowActivityCountdown(LWOOBJID objectId, bool bPlayAdditionalSound, bool bPlayCountdownSound, std::u16string sndName, int32_t stateToPlaySoundOn, const SystemAddress& sysAddr);
|
|
|
|
//Handlers:
|
|
|
|
void HandleToggleGhostReferenceOverride(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
|
|
void HandleSetGhostReferencePosition(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
|
|
|
|
void SendSetNamebillboardState(const SystemAddress& sysAddr, LWOOBJID objectId);
|
|
void SendShowBillboardInteractIcon(const SystemAddress& sysAddr, LWOOBJID objectId);
|
|
void HandleBuyFromVendor(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
|
|
void HandleSellToVendor(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
|
|
void HandleBuybackFromVendor(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
|
|
void HandleParseChatMessage(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
|
|
void HandleToggleGhostReffrenceOverride(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
|
|
void HandleSetGhostReffrenceOverride(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
|
|
void HandleFireEventServerSide(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
|
|
void HandleRequestPlatformResync(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
|
|
void HandleQuickBuildCancel(RakNet::BitStream& inStream, Entity* entity);
|
|
void HandleRequestUse(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
|
|
void HandlePlayEmote(RakNet::BitStream& inStream, Entity* entity);
|
|
void HandleModularBuildConvertModel(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
|
|
void HandleSetFlag(RakNet::BitStream& inStream, Entity* entity);
|
|
void HandleRespondToMission(RakNet::BitStream& inStream, Entity* entity);
|
|
void HandleMissionDialogOK(RakNet::BitStream& inStream, Entity* entity);
|
|
void HandleRequestLinkedMission(RakNet::BitStream& inStream, Entity* entity);
|
|
void HandleHasBeenCollected(RakNet::BitStream& inStream, Entity* entity);
|
|
void HandleNotifyServerLevelProcessingComplete(RakNet::BitStream& inStream, Entity* entity);
|
|
void HandlePickupCurrency(RakNet::BitStream& inStream, Entity* entity);
|
|
void HandleRequestDie(RakNet::BitStream& inStream, Entity* entity);
|
|
void HandleEquipItem(RakNet::BitStream& inStream, Entity* entity);
|
|
void HandleUnequipItem(RakNet::BitStream& inStream, Entity* entity);
|
|
void HandleRemoveItemFromInventory(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
|
|
void HandleMoveItemInInventory(RakNet::BitStream& inStream, Entity* entity);
|
|
void HandleMoveItemBetweenInventoryTypes(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
|
|
void HandleBuildModeSet(RakNet::BitStream& inStream, Entity* entity);
|
|
void HandleModularBuildFinish(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
|
|
void HandleDoneArrangingWithItem(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
|
|
void HandleModularBuildMoveAndEquip(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
|
|
void HandlePickupItem(RakNet::BitStream& inStream, Entity* entity);
|
|
void HandleResurrect(RakNet::BitStream& inStream, Entity* entity);
|
|
void HandleModifyPlayerZoneStatistic(RakNet::BitStream& inStream, Entity* entity);
|
|
void HandleUpdatePlayerStatistic(RakNet::BitStream& inStream, Entity* entity);
|
|
|
|
void HandlePushEquippedItemsState(RakNet::BitStream& inStream, Entity* entity);
|
|
|
|
void HandlePopEquippedItemsState(RakNet::BitStream& inStream, Entity* entity);
|
|
|
|
void HandleClientItemConsumed(RakNet::BitStream& inStream, Entity* entity);
|
|
|
|
void HandleUseNonEquipmentItem(RakNet::BitStream& inStream, Entity* entity);
|
|
|
|
void HandleMatchRequest(RakNet::BitStream& inStream, Entity* entity);
|
|
|
|
void HandleReportBug(RakNet::BitStream& inStream, Entity* entity);
|
|
|
|
void SendRemoveBuff(Entity* entity, bool fromUnEquip, bool removeImmunity, uint32_t buffId);
|
|
|
|
// bubble
|
|
void HandleDeactivateBubbleBuff(RakNet::BitStream& inStream, Entity* entity);
|
|
|
|
void HandleActivateBubbleBuff(RakNet::BitStream& inStream, Entity* entity);
|
|
|
|
void SendActivateBubbleBuffFromServer(LWOOBJID objectId, const SystemAddress& sysAddr);
|
|
|
|
void SendDeactivateBubbleBuffFromServer(LWOOBJID objectId, const SystemAddress& sysAddr);
|
|
|
|
void HandleZoneSummaryDismissed(RakNet::BitStream& inStream, Entity* entity);
|
|
void HandleRequestActivityExit(RakNet::BitStream& inStream, Entity* entity);
|
|
|
|
// Donation vendor
|
|
void HandleAddDonationItem(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
|
|
void HandleRemoveDonationItem(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
|
|
void HandleConfirmDonationOnPlayer(RakNet::BitStream& inStream, Entity* entity);
|
|
void HandleCancelDonationOnPlayer(RakNet::BitStream& inStream, Entity* entity);
|
|
|
|
void SendSlashCommandFeedbackText(Entity* entity, std::u16string text);
|
|
};
|
|
|
|
#endif // GAMEMESSAGES_H
|