mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-27 16:07:22 +00:00
2cc13c6499
* Make serialize actually virtual * fix serialize and make update virutal * Update VendorComponent.h * Remove flag var * Update SoundTriggerComponent.h --------- Co-authored-by: Aaron Kimbrell <aronwk.aaron@gmail.com>
17 lines
539 B
C++
17 lines
539 B
C++
#include "PlayerForcedMovementComponent.h"
|
|
|
|
PlayerForcedMovementComponent::PlayerForcedMovementComponent(Entity* parent) : Component(parent) {
|
|
m_Parent = parent;
|
|
}
|
|
|
|
PlayerForcedMovementComponent::~PlayerForcedMovementComponent() {}
|
|
|
|
void PlayerForcedMovementComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate) {
|
|
outBitStream->Write(m_DirtyInfo || bIsInitialUpdate);
|
|
if (m_DirtyInfo || bIsInitialUpdate) {
|
|
outBitStream->Write(m_PlayerOnRail);
|
|
outBitStream->Write(m_ShowBillboard);
|
|
}
|
|
m_DirtyInfo = false;
|
|
}
|