mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-12-23 05:53:34 +00:00
8cdb388915
* Implement Precompiled Headers * First volume of optimizations * Scripts A-B Gonna be doing this in alphabetical order now. * C Scripts and remove unneeded includes from base cppscripts header Remove the MissionComponent and Loot includes from all base scripts and place their needed includes in the respective scripts. * D scripts * F scripts * F scripts 2 Finish up removing extraneous includes from scripts that start with the letter F * G scripts Removing extraneous includes from scripts that start with the letter G * I scripts Removing extraneous includes from scripts that start with the letter I * M-Z scripts Removing extraneous includes from scripts that start with the letter M-Z * Revert "Implement Precompiled Headers" This reverts commitd79d8d4991
. * Revert "Revert "Implement Precompiled Headers"" This reverts commit0597faf308
. * Add back in PCH Add back in PCH * Fix CMake Whitespace Remove duplicate file glob Remove newline
77 lines
2.4 KiB
C++
77 lines
2.4 KiB
C++
#include "GfTikiTorch.h"
|
|
#include "GameMessages.h"
|
|
#include "EntityManager.h"
|
|
#include "MissionComponent.h"
|
|
#include "RenderComponent.h"
|
|
|
|
void GfTikiTorch::OnStartup(Entity* self) {
|
|
LightTorch(self);
|
|
}
|
|
|
|
void GfTikiTorch::OnUse(Entity* self, Entity* killer) {
|
|
if (self->GetBoolean(u"isInUse")) {
|
|
self->SetBoolean(u"isInUse", false);
|
|
return;
|
|
}
|
|
|
|
GameMessages::SendPlayAnimation(self, u"interact");
|
|
self->SetI64(u"userID", killer->GetObjectID());
|
|
|
|
for (int i = 0; i < m_numspawn; i++) {
|
|
GameMessages::SendDropClientLoot(killer, self->GetObjectID(), 935, 0, self->GetPosition());
|
|
}
|
|
|
|
self->AddTimer("InteractionCooldown", 4);
|
|
}
|
|
|
|
void GfTikiTorch::OnTimerDone(Entity* self, std::string timerName) {
|
|
if (timerName == "Relight") {
|
|
LightTorch(self);
|
|
}
|
|
else if (timerName == "InteractionCooldown") {
|
|
Entity* player = EntityManager::Instance()->GetEntity(self->GetI64(u"userID"));
|
|
|
|
if (player != nullptr && player->GetCharacter()) {
|
|
GameMessages::SendTerminateInteraction(player->GetObjectID(), FROM_INTERACTION, self->GetObjectID());
|
|
}
|
|
|
|
self->SetBoolean(u"isInUse", false);
|
|
|
|
self->SetI64(u"userID", 0);
|
|
}
|
|
}
|
|
|
|
void GfTikiTorch::LightTorch(Entity* self) {
|
|
auto* renderComponent = static_cast<RenderComponent*>(self->GetComponent(COMPONENT_TYPE_RENDER));
|
|
if (renderComponent == nullptr)
|
|
return;
|
|
|
|
self->SetBoolean(u"isInUse", false);
|
|
|
|
renderComponent->PlayEffect(611, u"fire", "tikitorch");
|
|
self->SetBoolean(u"isBurning", true);
|
|
}
|
|
|
|
void GfTikiTorch::OnSkillEventFired(Entity *self, Entity *caster, const std::string &message) {
|
|
if (self->GetBoolean(u"isBurning") && message == "waterspray") {
|
|
GameMessages::SendPlayAnimation(self, u"water");
|
|
|
|
auto* renderComponent = self->GetComponent<RenderComponent>();
|
|
if (renderComponent != nullptr) {
|
|
renderComponent->StopEffect("tikitorch");
|
|
renderComponent->PlayEffect(611, u"water", "water");
|
|
renderComponent->PlayEffect(611, u"steam", "steam");
|
|
}
|
|
|
|
auto* casterMissionComponent = caster->GetComponent<MissionComponent>();
|
|
if (casterMissionComponent != nullptr) {
|
|
for (const auto missionID : m_missions) {
|
|
casterMissionComponent->ForceProgressTaskType(missionID, static_cast<uint32_t>(MissionTaskType::MISSION_TASK_TYPE_SCRIPT), 1);
|
|
}
|
|
}
|
|
|
|
self->AddTimer("Relight", 7.0f);
|
|
self->SetBoolean(u"isBurning", false);
|
|
}
|
|
}
|