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https://github.com/DarkflameUniverse/DarkflameServer.git
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8cdb388915
* Implement Precompiled Headers * First volume of optimizations * Scripts A-B Gonna be doing this in alphabetical order now. * C Scripts and remove unneeded includes from base cppscripts header Remove the MissionComponent and Loot includes from all base scripts and place their needed includes in the respective scripts. * D scripts * F scripts * F scripts 2 Finish up removing extraneous includes from scripts that start with the letter F * G scripts Removing extraneous includes from scripts that start with the letter G * I scripts Removing extraneous includes from scripts that start with the letter I * M-Z scripts Removing extraneous includes from scripts that start with the letter M-Z * Revert "Implement Precompiled Headers" This reverts commitd79d8d4991
. * Revert "Revert "Implement Precompiled Headers"" This reverts commit0597faf308
. * Add back in PCH Add back in PCH * Fix CMake Whitespace Remove duplicate file glob Remove newline
105 lines
3.0 KiB
C++
105 lines
3.0 KiB
C++
#include "GfCampfire.h"
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#include "RenderComponent.h"
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#include "SkillComponent.h"
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#include "MissionComponent.h"
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#include "RenderComponent.h"
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#include "EntityManager.h"
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void GfCampfire::OnStartup(Entity* self) {
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self->SetI32(u"counter", static_cast<int32_t>(0));
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self->SetProximityRadius(2.0f, "placeholder");
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self->SetBoolean(u"isBurning", true);
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auto* render = static_cast<RenderComponent*>(self->GetComponent(COMPONENT_TYPE_RENDER));
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if (render == nullptr)
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return;
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render->PlayEffect(295, u"running", "Burn");
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}
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void GfCampfire::OnFireEventServerSide(Entity *self, Entity *sender, std::string args, int32_t param1, int32_t param2,
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int32_t param3) {
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if (args == "physicsReady")
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{
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auto* render = static_cast<RenderComponent*>(self->GetComponent(COMPONENT_TYPE_RENDER));
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render->PlayEffect(295, u"running", "Burn");
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}
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}
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void GfCampfire::OnProximityUpdate(Entity* self, Entity* entering, std::string name, std::string status) {
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auto* skill = self->GetComponent<SkillComponent>();
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if (self->GetBoolean(u"isBurning")) {
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if (status == "ENTER") {
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if (entering->GetCharacter()) {
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int32_t counter = self->GetI32(u"counter");
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counter = counter + 1;
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self->SetI32(u"counter", counter);
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if (counter == 1) {
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skill->CalculateBehavior(m_skillCastId, 115, entering->GetObjectID());
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self->AddTimer("TimeBetweenCast", FIRE_COOLDOWN);
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//self->SetVar<LWOOBJID>("target", entering->GetObjectID());
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auto* missionComponet = entering->GetComponent<MissionComponent>();
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if (missionComponet != nullptr)
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{
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missionComponet->ForceProgress(440, 658, 1);
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}
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}
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}
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}
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else {
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int32_t counter = self->GetI32(u"counter");
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if (counter > 0) {
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counter = counter - 1;
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self->SetI32(u"counter", counter);
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if (counter == 0) {
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self->CancelAllTimers();
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}
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}
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}
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}
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}
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void GfCampfire::OnSkillEventFired(Entity *self, Entity *caster, const std::string &message) {
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if (message == "waterspray" && self->GetVar<bool>(u"isBurning")) {
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auto* renderComponent = self->GetComponent<RenderComponent>();
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if (renderComponent != nullptr) {
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renderComponent->StopEffect("Burn");
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renderComponent->PlayEffect(295, u"idle", "Off");
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self->SetVar<bool>(u"isBurning", false);
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self->AddTimer("FireRestart", 37);
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}
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}
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}
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void GfCampfire::OnTimerDone(Entity* self, std::string timerName) {
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if (timerName == "TimeBetweenCast")
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{
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/*
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self->AddTimer("TimeBetweenCast", FIRE_COOLDOWN);
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const auto targetId = self->GetVar<LWOOBJID>("target");
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auto* entering = EntityManager::Instance()->GetEntity(targetId);
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if (entering == nullptr)
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{
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}
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*/
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} else if (timerName == "FireRestart" && !self->GetVar<bool>(u"isBurning")) {
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auto* renderComponent = self->GetComponent<RenderComponent>();
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if (renderComponent != nullptr) {
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renderComponent->StopEffect("Off");
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renderComponent->PlayEffect(295, u"running", "Burn");
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self->SetVar<bool>(u"isBurning", true);
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}
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}
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}
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