DarkflameServer/dNavigation
David Markowitz 01efa72aad
fix: Update navmeshes (#1229)
* re-add x and z checking for height

Now that we have better navmeshes, this will result in much better results and as such we can re-enable this check.

* Always run navmesh extraction

waste of time most of the time, but no other way to force update to the meshes easily.

* Navmeshes Version 2

- Add all missing zones
- Drastically improve several zones and their navmeshes, cleaning them up, making them more accurate and generally using more features of detour/recast.

* Update CMakeLists.txt

* update meshes

* Navmesh: Add pet cove navmesh

* Navmesh: Fix navmesh for fv
2023-10-27 23:19:43 -05:00
..
dTerrain fix raw reading 2023-08-09 22:08:32 -07:00
CMakeLists.txt Modularize CMakeLists for submodules (#736) 2022-08-18 19:23:42 -07:00
DetourExtensions.h Move Navmesh code away from dPhysics (#701) 2022-08-02 06:30:19 +01:00
dNavMesh.cpp fix: Update navmeshes (#1229) 2023-10-27 23:19:43 -05:00
dNavMesh.h perf: Add path height correction on world load (#1178) 2023-08-12 09:20:00 -05:00