DarkflameServer/dDatabase/CDClientDatabase/CDClientTables/CDRailActivatorComponent.h
David Markowitz d2aeebcd46
chore: Move database storage containers to be translation unit local to allow for safe references (#1434)
* Move CDClientManager to be a namespace

Tested that worlds still load data as expected.  Had no use being a singleton anyways.

* Move cdclient data storage to tu local containers

Allows some data from these containers to be saved on object by reference instead of always needing to copy.

iteration 2

- move all unnamed namespace containers to a singular spot
- use macro for template specialization and variable declaration
- use templates to allow for as little copy paste of types and functions as possible

* remember to use typename!

compiler believes T::StorageType is accessing a member, not a type.

* Update CDClientManager.cpp

* move to cpp?
2024-02-09 07:37:58 -06:00

30 lines
880 B
C++

#pragma once
#include "CDTable.h"
struct CDRailActivatorComponent {
int32_t id;
std::u16string startAnimation;
std::u16string loopAnimation;
std::u16string stopAnimation;
std::u16string startSound;
std::u16string loopSound;
std::u16string stopSound;
std::pair<uint32_t, std::u16string> startEffectID;
std::pair<uint32_t, std::u16string> loopEffectID;
std::pair<uint32_t, std::u16string> stopEffectID;
std::string preconditions;
bool playerCollision;
bool cameraLocked;
bool damageImmune;
bool noAggro;
bool showNameBillboard;
};
class CDRailActivatorComponentTable : public CDTable<CDRailActivatorComponentTable, std::vector<CDRailActivatorComponent>> {
public:
void LoadValuesFromDatabase();
[[nodiscard]] CDRailActivatorComponent GetEntryByID(int32_t id) const;
private:
static std::pair<uint32_t, std::u16string> EffectPairFromString(std::string& str);
};