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d2aeebcd46
* Move CDClientManager to be a namespace Tested that worlds still load data as expected. Had no use being a singleton anyways. * Move cdclient data storage to tu local containers Allows some data from these containers to be saved on object by reference instead of always needing to copy. iteration 2 - move all unnamed namespace containers to a singular spot - use macro for template specialization and variable declaration - use templates to allow for as little copy paste of types and functions as possible * remember to use typename! compiler believes T::StorageType is accessing a member, not a type. * Update CDClientManager.cpp * move to cpp?
34 lines
1.2 KiB
C++
34 lines
1.2 KiB
C++
#pragma once
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// Custom Classes
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#include "CDTable.h"
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struct CDMissionTasks {
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uint32_t id; //!< The Mission ID that the task belongs to
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UNUSED(uint32_t locStatus); //!< ???
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uint32_t taskType; //!< The task type
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uint32_t target; //!< The mission target
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std::string targetGroup; //!< The mission target group
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int32_t targetValue; //!< The target value
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std::string taskParam1; //!< The task param 1
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UNUSED(std::string largeTaskIcon); //!< ???
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UNUSED(uint32_t IconID); //!< ???
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uint32_t uid; //!< ???
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UNUSED(uint32_t largeTaskIconID); //!< ???
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UNUSED(bool localize); //!< Whether or not the task should be localized
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UNUSED(std::string gate_version); //!< ???
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};
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class CDMissionTasksTable : public CDTable<CDMissionTasksTable, std::vector<CDMissionTasks>> {
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public:
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void LoadValuesFromDatabase();
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// Queries the table with a custom "where" clause
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std::vector<CDMissionTasks> Query(std::function<bool(CDMissionTasks)> predicate);
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std::vector<CDMissionTasks*> GetByMissionID(uint32_t missionID);
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// TODO: Remove this and replace it with a proper lookup function.
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const CDTable::StorageType& GetEntries() const;
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};
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