DarkflameServer/dScripts
David Markowitz d224a86e93 Use only 1 script component per Entity
Serialization won't make sense if we allow two of the same component like that
2023-06-12 04:13:06 -07:00
..
02_server Rename RebuildComponent to QuickbuildComponent 2023-06-09 17:12:57 -05:00
ai few more pointer specifiers 2023-06-12 04:04:45 -07:00
client Replace all auto with auto* 2023-06-09 01:27:05 -07:00
EquipmentScripts Replace all auto with auto* 2023-06-09 01:27:05 -07:00
EquipmentTriggers Replace all auto with auto* 2023-06-09 01:27:05 -07:00
zone Fix typing of some player flag variables (#1067) 2023-05-06 13:32:26 -05:00
ActivityManager.cpp Replace all auto with auto* 2023-06-09 01:27:05 -07:00
ActivityManager.h format codebase 2022-07-28 08:39:57 -05:00
BaseConsoleTeleportServer.cpp Merge remote-tracking branch 'upstream/main' into more-cdclient-cleanup 2023-05-13 16:16:58 -07:00
BaseConsoleTeleportServer.h format codebase 2022-07-28 08:39:57 -05:00
BasePropertyServer.cpp Replace all auto with auto* 2023-06-09 01:27:05 -07:00
BasePropertyServer.h format codebase 2022-07-28 08:39:57 -05:00
BaseRandomServer.cpp format codebase 2022-07-28 08:39:57 -05:00
BaseRandomServer.h format codebase 2022-07-28 08:39:57 -05:00
BaseSurvivalServer.cpp Replace all auto with auto* 2023-06-09 01:27:05 -07:00
BaseSurvivalServer.h format codebase 2022-07-28 08:39:57 -05:00
BaseWavesGenericEnemy.cpp format codebase 2022-07-28 08:39:57 -05:00
BaseWavesGenericEnemy.h format codebase 2022-07-28 08:39:57 -05:00
BaseWavesServer.cpp Replace all auto with auto* 2023-06-09 01:27:05 -07:00
BaseWavesServer.h format codebase 2022-07-28 08:39:57 -05:00
ChooseYourDestinationNsToNt.cpp Breakout rest of the enums from dCommonVars and clean it up (#1061) 2023-05-02 17:39:21 -05:00
ChooseYourDestinationNsToNt.h format codebase 2022-07-28 08:39:57 -05:00
CMakeLists.txt Implement the Imaginite Backpack and Shard armor scripts (#886) 2022-12-21 14:33:41 -08:00
CppScripts.cpp Quickbuild and Destroyable reintegration 2023-06-11 04:37:53 -07:00
CppScripts.h Quickbuild and Destroyable reintegration 2023-06-11 04:37:53 -07:00
Darkitect.cpp Replace all auto with auto* 2023-06-09 01:27:05 -07:00
Darkitect.h Optimize scripts for faster compilation (#597) 2022-07-04 23:00:10 -07:00
NPCAddRemoveItem.cpp Replace all auto with auto* 2023-06-09 01:27:05 -07:00
NPCAddRemoveItem.h cleanup enums to make them more consistent 2023-01-22 17:38:47 -06:00
NtFactionSpyServer.cpp Replace all auto with auto* 2023-06-09 01:27:05 -07:00
NtFactionSpyServer.h Breakout rest of the enums from dCommonVars and clean it up (#1061) 2023-05-02 17:39:21 -05:00
ScriptComponent.cpp Use only 1 script component per Entity 2023-06-12 04:13:06 -07:00
ScriptComponent.h Use only 1 script component per Entity 2023-06-12 04:13:06 -07:00
ScriptedPowerupSpawner.cpp Replace all auto with auto* 2023-06-09 01:27:05 -07:00
ScriptedPowerupSpawner.h format codebase 2022-07-28 08:39:57 -05:00
SpawnPetBaseServer.cpp Replace all auto with auto* 2023-06-09 01:27:05 -07:00
SpawnPetBaseServer.h format codebase 2022-07-28 08:39:57 -05:00