DarkflameServer/dNet/WorldPackets.h
EmosewaMC ece83db6ed World packets change
World packets now takes an entity so we can process reputation
2022-03-31 18:17:23 -07:00

26 lines
1.3 KiB
C++

#ifndef WORLDPACKETS_H
#define WORLDPACKETS_H
#include "dCommonVars.h"
#include <string>
#include <unordered_map>
#include "Entity.h"
class User;
struct SystemAddress;
namespace WorldPackets {
void SendLoadStaticZone(const SystemAddress& sysAddr, float x, float y, float z, uint32_t checksum);
void SendCharacterList(const SystemAddress& sysAddr, User * user);
void SendCharacterCreationResponse(const SystemAddress& sysAddr, eCreationResponse response);
void SendCharacterRenameResponse(const SystemAddress& sysAddr, eRenameResponse response);
void SendCharacterDeleteResponse(const SystemAddress& sysAddr, bool response);
void SendTransferToWorld(const SystemAddress& sysAddr, const std::string& serverIP, uint32_t serverPort, bool mythranShift);
void SendServerState(const SystemAddress& sysAddr);
void SendCreateCharacter(const SystemAddress& sysAddr, Entity* entity, const std::string& xmlData, const std::u16string& username, int32_t gm);
void SendChatModerationResponse(const SystemAddress& sysAddr, bool requestAccepted, uint32_t requestID, const std::string& receiver, std::unordered_map<char, char> unacceptedItems);
void SendGMLevelChange(const SystemAddress& sysAddr, bool success, uint8_t highestLevel, uint8_t prevLevel, uint8_t newLevel);
}
#endif // WORLDPACKETS_H