DarkflameServer/dScripts/ai
Aaron Kimbrell ce51438bc8
Implement some scripts for alpha FV (#1049)
* Implement maelstrom fog for alpha FV
add OnOffCollisionPhantom call to cppscripts
Add physics shape for gas blocking volume

* Add Ninja Sensie Script for alpha FV
and migration

* Fix private var casing

* And ninja wild scripts
they keep making me add more things

* address feedback

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Co-authored-by: Gie "Max" Vanommeslaeghe <gievanom@hotmail.com>
2023-04-12 11:46:31 -05:00
..
ACT Fix zombie bug (#1014) 2023-03-08 07:32:03 -06:00
AG breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
FV Implement some scripts for alpha FV (#1049) 2023-04-12 11:46:31 -05:00
GENERAL cleanup enums to make them more consistent 2023-01-22 17:38:47 -06:00
GF breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
MINIGAME breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
NP breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
NS breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
PETS dGame Precompiled header improvements (#876) 2023-01-06 23:17:05 -06:00
PROPERTY cleanup enums to make them more consistent 2023-01-22 17:38:47 -06:00
RACING cleanup enums to make them more consistent 2023-01-22 17:38:47 -06:00
SPEC remove debug log 2023-04-09 13:50:26 -05:00
WILD Implement some scripts for alpha FV (#1049) 2023-04-12 11:46:31 -05:00
CMakeLists.txt Organize dScripts (#814) 2022-11-03 12:57:54 -05:00